FREE BOOKS DECEMBER 14TH-18TH
The Tales of Abu Nuwas -
Short Stories: A little science fiction, a bit of fantasy, plenty of humor, and some really shocking horror.
Several times a year, Smashwords (an independent self-publishing platform) runs mass sales across the entire site. Authors choose whether to participate or not. If yes, they can also choose just how much to discount their books (ebooks). I always choose to discount 100%, making my books carried on Smashwords (via Draft2Digital) absolutely free.
You can find the promo here: http://smashwords.com/sale
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A little science fiction, a bit of fantasy, plenty of humor, and some really shocking horror. These are tales to suit any mood. All stories in this book were previously published in on-line or print publications. The author is re-issuing the stories since an editor somewhere liked them enough to publish them in the first place.
The Witches of Galdorheim series is about a witch named Katrina (fondly known as Katwitch by her Orca buddy) who feels she can't stay on the little Arctic Island, Galdorheim. Protected by the community of witches, the island is a sanctuary for any witch who's just had enough of real world nonsense.
Kat has a brother. His name is Rune. He's cute, funny, and can spell up a storm (literally), but must constantly be on guard against his father's legacy. Rune is half-vampire and half-witch. Kat thinks he has all the breaks.
Kat, on the other hand, has difficulty learning and executing even the simplest spells. She blames this lack on her human father. She feels if she can't succeed as a witch, she should go find her father's family and see if they'll take her in. As nomadic Sami fishermen, they might be a bit hard to find. She gets help from an unlikely source or two. Mordita, the local crabby old witch, helps Kat and Rune prepare to cross the icy arctic seas to Norway. Why is Rune going? He finds his sister to be very entertaining in her magical failures and he loves her. He wants to help. The siblings get last minute directions from Kat's not-quite-dead father (frozen in a ice cave...don't ask, it's a long story).
NOW, you can get the rest of the setup to Kat's adventures in BAD SPELLING. Then, you can follow Kat, Rune, and her grandfather seek the mysterious MIDNIGHT OIL. At last, Kat is ready to go on her summer abroad to visit Stonehenge for Samhain. She just has to drop off a note to the Trow King in SCOTCH BROOM. As with all Kat's adventures, her little brother just has to come along. This trip that might be a horrid mistake.
That's a heck of a lot of set-up to let you know about the COMPLEAT AND TRUE HISTORY OF THE WITCHES OF GALDORHEIM. One volume with all three books, a bonus prequel short story (SPELLSLINGER), and what happens to Rune once Kat has left the island (BLOOD TIES TESTED).
Excerpt:
Turning away from Merry, Kat finished the final leg of her pentagram and set the bunny in the center. “Stay right there, Teddy,” she whispered to her little brown rabbit, setting a chunk of carrot in front of him. He made a dash for the edge of the desk. Kat hauled him back. “Cut it out. You’ll smear my chalk lines.” She stroked his soft fur for a moment. “Hope this works.” He twitched his nose twice, closed his eyes, and hunkered down.
Kat checked her spell book one last time, took a deep breath, and completed the spell with a loud “Fullgerður!” and a dramatic sweep of her arms, just missing Merry’s head with her wand.
Merry shrieked and jumped out of her chair. She glared at Kat while wiping green goo off the side of her face. “Your rabbit stinks. Just like your spellcasting!”
Kat’s mouth hung open for a moment; then she clamped it shut when she glanced down at what was left of Teddy sitting in a pool of slime dripping onto the floor. Merry was right about one thing. The goo smelled like pond scum.
* * *
For the rest of the story, get the Compleat and True History free on Amazon through Halloween.
FREE SCOTCH BROOM OCTOBER 19TH-21ST
Book 3 of the Witches of Galdorheim Series
HALLOWEEN IS FOR LEGENDS – HART AND HOUND
Researching Celtic mythology, I knew I wanted to use some of the lesser know magical creatures. I also decided that they needed to be “like” animals, but not quite. The reason for this is obvious to readers who’ve been following Kat’s story from the beginning. Kat’s magical ability is to talk with animals. She has greater or lesser success depending on the innate brain-power of a natural animal. For example, she chats along nicely with Salmon the Orca since a killer whale is the largest of the dolphins and are at the top of the IQ charts. I believe the ability to communicate to others shows greater intelligence. Sorry. Don’t want to offend any fish out there, but you guys just aren’t that bright.
I found two mythic creatures who met my criteria. Sianach, a huge stag (possibly a Red Deer) and Cusith, a giant-sized green dog with a braided tail.
From my favorite source, Encyclopedia Mythica https://pantheon.org/articles/c/cu_sith.html).
Cusith
The cù sìth was usually kept tied as a watch dog in the brugh, the fairy dwelling, but at times accompanied the women on their expeditions. It also wandered about alone, making its lair in clefts of the rocks. The dog moved silently, although some said that it made a noise like a horse galloping. Its bark was described as a rude clamor, or like that of another dog, only louder. There was a considerable interval between each bark, and at the third (it only barks thrice) the hearer was overtaken and killed, unless he had found a place of safety.
"Monster." In Scottish Gaelic oral tradition, a large, malevolent, predatory deer.
That’s to the point. Other research indicated that the basis for Sianach might be the Irish Elk, which is now extinct.
Now that I’d identified a couple of mythical critters, then all I had to do is get them together with Kat. Since she was tricked into entering the Otherworld (land of fey), she has been searching for the hall of the Trow King. She meets Sianach first and he agrees to guide her to King Connor’s hall. What Kat find strange is that she can’t look into Sianach’s mind; he can close off his thoughts from her. This makes Kat a bit nervous since Sianach, while seeming to be amenable to helping Kat, is also very vague as to his reasons for doing so.
The two begin their search for the Trow Hall, although Sianach claims, reasonably, that in the Otherworld, there is no such thing as a map to anyplace. They’ll have to seek the Hall in other ways. Apparently, Sianach’s method is to simply wander around through the swamps.
They camp for the night, and the next morning, Kat meets another denizen of the Otherworld, the giant green hound, Cusith.
Excerpt:
Sianach grazed near the edge of the small clearing. When the lean-to disappeared, he raised his head. “Good morning. I thought you were going to sleep all day.”
“You sound just like my mom.” Kat let out an exasperated snort. “Besides, it can’t be past eight o’clock.”
“I do not carry a timepiece.”
“Of course, you don’t.” Kat opened her pack and rummaged through it. “Cool. I’ve still got the granola bar.” Her head snapped up when she heard something large crashing through the underbrush. Sianach stood stock still, staring toward the ruckus.
“HHHHRRRRROOOOOWWW!”
“Omigosh, what’s that?” Kat’s voice trembled as she looked to Sianach for an answer. The hairs on her neck and arms stood at attention.
Sianach turned toward a nearby tree and struck his antlers against it. The clash of antler against bark rang like a warning bell. Kat didn’t expect the loud clang coming from horn against wood.
“HHHHRRRRROOOOOWWW!”
“Hide,” Sianach said in a breathy whisper. His head raised now and pointed toward the howl that sounded closer than before.
Kat did as he told her but had to ask, “What is it?” just before she crouched behind a bush.
“The Hound from Hell,” Sianach replied. He dashed into the woods with antlers thrust forward to meet the howling canine. Kat heard a sharp yip from the dog. Sianach must have scored the first strike. Sianach bugled, and the hound yowled. Thuds punctuated the vocalizing, when one or the other creature struck a blow.
“I have to help,” Kat muttered. She jogged across the clearing and pushed her way through the saplings and undergrowth blocking the way. She followed the battle sounds—bugling stag, baying hound, splintering of small trees being knocked aside. She darted around another large tree and saw the combatants squared off in an area beaten down by their fighting. She stopped still, her eyes widened. A huge green dog faced Sianach, its fangs exposed from under snarling lips. Kat gulped and stood frozen with fear.
Sianach’s head lowered, and he charged the hound with out-thrust antlers. The dog jumped aside at the last second and leapt on Sianach’s back. The monstrous creature bit down hard on the stag’s neck. Kat heard the sickening crunch of breaking bones. Blood gushed high, and Kat gasped at the sheer volume. Kat screamed. “Sianach!”
The hound jumped off Sianach and stood aside, panting and watching the deer fall to the ground on his side. Sianach’s head dropped, held up only by his antlers, then the mighty rack shrank, and his head hit the ground with a thud.
“No!” Kat screamed and raced toward the two. The dog looked away from the dying stag toward Kat. His lips peeled back in a slathering snarl. His muscles tensed to leap on her, and she cast her eyes around trying to find a defensive weapon. “Of course!” She cast a defense spell around herself. The hound lunged toward her and smashed into the fragile shield. It shattered and pale yellow splinters like glass scattered through the air. However, it protected Kat for a moment. The hound rolled aside yelping in pain.
Gathering her strength, she blasted the dog with a clear message: “Sit! Stay!” The hound rose to his feet then plopped his rear end on the forest floor. His tongue lolled from the side of his opened mouth, and his tail thumped on the ground.
Kat’s jaw dropped. “Oh! Um, that’s better.” Kat was amazed her command worked at all. “You stay. That’s a good dog.” She stepped slowly toward Sianach but kept her attention on the dog, watching for any change in his now friendly demeanor.
“Oh, no! Sianach?” She dropped to one knee by the deer and placed her hand on his brow. Eyelids fluttered and then opened. Sianach looked up at her. In a weak voice, he said, “That was fun.” He then jerked himself upright and stood. Kat jumped back, astounded as she watched the wound close, the blood slow, and then stop.
Kat glanced at the dog and saw that he stayed put. She didn’t know whether to keep watch on the mutt or try to do something to help Sianach. However, the stag was rapidly healing and soon seemed unharmed, except for the drying blood on his neck.
“What? How?” Kat stammered. But Sianach was not your average, everyday red deer; he was a creature of magic. It shouldn’t surprise her he couldn’t be killed.
Turning her attention back to the dog, she looked him over with interest. His shoulder was as tall as her own. The dog’s shaggy fur coat was a startling, and quite attractive, forest green, and he sported a long, braided tail. By the shape of his blocky head and the size of his jowls, Kat thought he must be a mastiff.
“Just what is going on here?” she asked, planting her fists on her hips and glaring at both creatures.
Sianach stepped toward Kat and pointed his rack toward the dog. “Our apologies, Kat. We did not mean to frighten you.”
Kat looked back and forth at the two legendary beings. She closed her mouth when she realized she’d been gaping. “You scared the stuffing out of me!”
“I would not want to do that. I imagine you need your stuffing. Meet my good friend, Cusith. Cusith, this is Kat, a witch from a far off land.”
The dog raised his right paw. Kat hesitated, her adrenaline still pumping.
“I would not have harmed you,” Cusith said. Kat took his paw and shook it.
Kat shrugged off the scare and nodded to the big dog. “I’m pleased to meet you, Cusith?”
“Pleased to meet you, young witch.”
Sianach said, “We’ve been good friends for years. Since neither of us have any of our own kind to match ourselves against, we fight with each other for practice. All in good fun, naturally.”
“Yeah, right. Good fun. You nearly gave me a heart attack. I thought Cusith killed you, Sianach.”
Both hound and stag broke out in laughter. Cusith with woofs coming up from deep in his chest. Sianach with a weird combination between a snort and a bugle.
“I am truly sorry. I assumed you’d know the creatures of the magic realm cannot slay each other; only an outsider can kill us.”
“Well, I didn’t know,” Kat replied grumpily. But then she tried to laugh with them. Why not? Everybody was fine, and she learned something new about how the Otherworld worked. She briefly considered asking whether an Otherworld creature could kill an outsider. Sianach began to tell Cusith of their quest, and the thought disappeared as she filled in details. The giant dog nodded. “Aye, I could help. After all, my nose is much better than either of yours. I can probably pick up the scent of the Trow Hall from several miles away.”
“I’d love to have you come along, Cusith. I’d never realized there was so much more to the Highlands than beautiful scenery.” Kat loosened her tense muscles, relieved the dog was friendly and could be a big help in the search.
* * * *
A magical trip to Stonehenge lands a witch in the Otherworld where an ancient goddess is up to no good.
Kat expects to have a great time on her graduation trip to Stonehenge. However, from the moment she leaves the witches’ arctic island, Galdorheim, she gets in nothing but trouble. Her younger half-brother tries to horn in on her trip, she gets lost in the magical Otherworld realm, is led astray by a supposed friend, then she has to confront a Scottish goddess who’s fallen on hard times.
While dodging the goddess’ minions and trying to find her way out of the Otherworld, Kat soon learns she shouldn’t underestimate the old has-been for one second; the crone still has a few tricks that can drain a witch’s magic in a flash. To make matters worse, Kat's brother secretly followed her into the Otherworld. Now he’s in danger too. Kat has to go one on one with the goddess to save herself and her brother.
She is depicted as as having an eye in the middle of a blue-black face, long red teeth, and matted hair. In several stories she appears before a hero as a repulsive hag and suddenly transforms herself into a beautiful girl. At winter’s end, some accounts say the Cailleach turned into a grey boulder at Beltane until the warm days were over. The boulder was said to be “always moist’, because it contained “life substance’. The Cailleach Beara is ever-renewing and passes through many lifetimes going from old age to youth or flesh to stone in a cyclic fashion.
The Cailleach is seen as a seasonal deity or spirit, ruling the winter months between Samhain (October 31st) and Beltaine (April 30th), while Bride rules the summer months between Beltaine and Samhain. Some interpretations have the Cailleach and Brìde as two faces of the same goddess.
She is a bringer of snows, death, and sharp storms. On Samhain the Cailleach leaves her mountains and walks the Land. The Cailleach then proceeds to "wash her plaid". Her plaid represents the sand. When the Cailleach is done the plaid is white and the Land is covered with snow. She is said to ride on the back of a wolf carrying a wand made of human skin, that she uses to strike down all signs of growth. Behind her follows cold winds, blizzards, and ice. In Scotland, she is also known as Beira, Queen of Winter.
Christopher Columbus was a real-life monster. He shouldn't be honored, I don't care what the Italian-Americans think. For one thing, Columbus never set foot on American soil, but he ravaged, looted, and pillaged the Caribbean. Previously, I suggested this should be renamed Saint Bartolome Day. How about we honor the people he worked so hard to destroy through his greed and cruelty. Chief Joseph was a great leader and worthy of honor.
It's fitting to rename this day Indigenous Peoples' Day. That's what I have on my calendar. I hope it's also on yours and Columbus should be forgotten forever.Book 2 of the Witches of Galdorheim
MIDNIGHT OIL – FREE October 12th - 16th
Ceto nee Nessie In the second book of the Witches of Galdorheim series, our erstwhile heroine gets a little help from an unusual source. Did you ever wonder why there are so few sightings of the Loch Ness monster? Well, Nessie vacations on Ultima Thule, which may be the remnants of Atlantis.
She's not fond of the name Nessie or Loch Ness Monster and prefers to go by Ceto. From http://encyclopedia.thefreedictionary.com/Ceto :
In Greek mythology, Ceto or Keto (Greek: English translation: "sea monster") was a hideous aquatic monster, a daughter of Gaia and Pontus. The asteroid (65489) Ceto was named after her, and its satellite (65489) Ceto I Phorcys after her husband. She was the personification of the dangers of the sea, unknown terrors, and bizarre creatures. Eventually, the word "ceto" became simple shorthand for any sea monster. The term cetacean represents a case in point. Her husband was Phorcys and they had many children, collectively known as the Phorcydes or Phorcydides. In Greek art, Ceto was drawn as a serpentine fish. Ceto also gave name to the constellation Cetus.
Ceto in Midnight Oil
Ceto and Nessie become one. She’s not a bad, um, person, but much misunderstood. She finds my heroine adrift in the northern seas sitting on a block of ice. Oh, yeah, I should mention that the block contains the body of her father. Ceto finds this all fascinating and helps my heroine dock the ice block at Ultima Thule and find a messenger to send for help from the Witches' Island of Galdorheim in the Barents Sea.Excerpt
Kat sat cross-legged on the ice, one hand clutching the rope, and looked down at her father’s face. His eyes were open but unseeing. The deep gash on his forehead didn’t do much for his appearance. She hoped when he reached Siberia for his final burial, the Samis would fix him up a bit. She knew it didn’t matter, but it would make her feel better.
A wave came out of nowhere; the ice block rose and fell almost knocking Kat into the water. She clutched at the ropes and looked in all directions, but the sea remained calm. She frowned, wondering how… Then, a light bulb blazed inside her head when she sensed something large passing under her makeshift boat.
Kat edged herself up on her knees, keeping a tight hold on the ropes. She scanned the water closely, and to her right, she saw a dark shape under the water. A whale, perhaps. Maybe her calls finally got results.
The shape turned and came back toward the ice block. It stayed several feet below, so Kat could only make out a dark shadow as it glided beneath her. The ice block lifted and dropped again. She looked to her left to see a long neck stretched out, followed by a bulky, black body. A short tail emerged from under the block and slapped down on the water. It sprayed Kat’s face with icy droplets but didn’t drench her.
The dark shape rose slowly upward. First, a small head appeared, and Kat thought it might be a seal, and then the long neck emerged. Her mouth dropped open, and her eyes followed the head upward until she had her neck bent back as far as she could. The creature regarded her with huge, dark eyes, seeming too big for the little nob of a head. Its skin was dark gray, almost black. Kat noticed how smooth it appeared. She wanted to reach out to touch it. She thought better of that notion when the creature’s mouth opened and revealed rows of sharp teeth.
A voice spoke inside her mind. “Who are you, little girl?”
“Little girl? Why, I’m almost…” Then, thinking it’d be rude to argue with her only potential rescuer, she finished, “I mean, I’m a witch, from an island…” Kat looked around and waved her hand, “somewhere out there.”
“You wear the skin of a seal, and you can speak to creatures of the sea. Are you, perhaps, a selkie in human form?”
“Selkie? No, I’m just a witch from Galdorheim.”
“Hmm. How came you to be on that block of ice?”
“I’ve answered your questions,” Kat said, peeved at being grilled by a sea monster. “Now you answer one for me. What are you? And where did you come from?”
“That’s two questions.”
“Well, you asked two, so answer up!” Kat sensed she need not be afraid. The sea monster, as she now thought it to be, did not send any warning signals. It was simply curious.
“I am me.”
Kat frowned. While harmless, the creature seemed to have an evasive streak. Why did it show itself to her if it didn’t want to talk?
As if it heard Kat’s thoughts, the creature said, “Very well. The world has called me many names. Sometimes Nessie from where I once lived.”
“You’re the Loch Ness monster? I thought that was just a legend.” Kat stared in wide-eyed wonder at the mythical creature who might, if she could work it out, be her rescuer.
“No legend, but I left the loch years ago. Too many curious people.”
* * *
MIDNIGHT OIL Book 2 of the Witches of Galdorheim SeriesShipwrecked on a legendary island, how can a witch rescue her boyfriend if she can’t even phone home?
Kat discovers that an evil forest spirit has kidnapped her brand-new boyfriend. She sets out with her brother, Rune, from her Arctic island home on a mission to rescue the boy. Things go wrong from the start. Kat is thrown overboard during a violent storm, while her brother and his girlfriend are captured by a mutant island tribe. The mutants hold the girlfriend hostage, demanding that the teens recover the only thing that can make the mutants human again–the magical Midnight Oil.
Mustering every bit of her Wiccan magic, Kat rises to the challenge. She invokes her magical skills, learns to fly an ultralight, meets a legendary sea serpent, rescues her boyfriend, and helps a friendly air spirit win the battle against her spiteful sibling. On top of it all, she’s able to recover the Midnight Oil and help the hapless mutants in the nick of time.
BAD SPELLING (Book 1) - FREE October 7th - 11th
A klutzy witch, a shaman's curse, a quest to save her family. Can Kat find her magic in time?
The entire Witches of Galdorheim series has a few characters featured in all the books. I thought introducing the stars of the series a good setup for the Witch Extravaganza month of October. Oh, yeah, it's BIG!
Trolls in the Witches of Galdorheim
Trolls. What do you imagine? Maybe something like the big ugly pictured here. In my Witches of Galdorheim series, I wanted a cave-dwelling bunch of uglies, but dwarves didn’t seem right for my book. Then I started hearing music inside my head. You know how that goes, right? It builds and builds until it has you screaming in frustration, willing to even listen to some other music to at least swamp the tormenting sound.
Despite the canards on trolls from the likes of Artemis Fowl or Pratchett’s Discworld, I thought they could be heroic if given sufficient ale.
From the Free Dictionary/Encyclopedia:
A troll is a fearsome member of a mythical race from Norse mythology. Originally more or less the Nordic equivalents of giants, although often smaller in size, the different depictions have come to range from the fiendish giants – similar to the ogres of England – to a devious, more human-like folk of the wilderness, living underground in hills, caves or mounds.
Hey! They’re not all flesh-eating giants who turn to stone in the sunlight. Some are devious little guys who live in wilderness areas (no doubt protecting endangered magical species).
In Bad Spelling, Kat and her smart-aleck half-brother, Rune, (also happens to be a vampire, but has absolutely no resemblance to the Twilight guy except they’re both cute as hell) are directed by Kat’s flash-frozen dad (Rune calls him a pop-sicle) to visit the Troll King. At the Hall, she requests assistance from King Ole, the Norwegian Troll King. He arranges for her and Rune to ride the Trollercoaster, which starts in Norway and ends up in the Ural Mountains. From there Kat, Rune, and a changeling troll named Andy travel to Siberia to find Kat's family.
Clearly, trolls are good. They are nice, helpful, cheerful, and sing fairly well too. Yet aspersions continue to be cast upon these misunderstood creatures. Shame on all of you for making them the bad guys all these years!
Excerpt from Bad Spelling - Chapter Fifteen - Three Trolls on a Bridge
Kat ran to where her brother and the three trolls faced each other. The trolls stood shoulder to shoulder, their big, splayed feet firmly planted in front of the footbridge. They bared their chunky yellow teeth and growled at Rune. Although hardly reaching Rune’s shoulder, they each outweighed him. Clearly, the trolls did not intend to let him cross. Looking up and down the streamlet, Kat wondered at their careful guarding of the bridge. Kind of silly, she thought, since anyone could easily step across the rivulet without even getting wet feet. She wondered if these were children, given their short stature. However, their long knives looked very grown-up.
Enunciating each word, Rune held his hands out to show they were empty. Kat had no idea what her brother was saying since Rune was speaking Old Runish. Except for a few spell words, Kat didn’t understand the ancient tongue.
Evidently, neither did the trolls. Rune spoke again, louder this time, and took one slow step forward. At this move, the troll on the left lunged at them, jabbing at Rune with his knife. Rune sidestepped the rush, and the troll, taken off balance, stumbled and fell flat on his face. Kat stepped over the troll and grasped his arm but only caught hold of his sleeve. He screamed and pushed her away. The other two trolls ran at her with their knives raised, yelling as they advanced.
Rune stuck out his foot and tripped the middle troll. The last troll standing went after Rune. The young warlock threw up his hands, arms crossed to fend off the attack. A bright red light arced from his hands to hit the charging troll in the face. The troll dropped his knife and fell to the ground, screaming and rolling around with his hands pressed over his eyes. Rune snatched up the knife and held it to the middle troll’s neck. Kat sat on the one she grabbed, pulling the knife from his flailing hand. The recipient of Rune’s flash attack kept his hands over his eyes.
Rune spoke again in Old Runish, shouting to make himself heard. It didn’t do any good; the trolls all continued screaming and squealing at the top of their lungs.
Kat jumped up from the troll’s back and grabbed Rune’s hand, pulling the knife away from the troll’s neck. “Rune,” she yelled, “tell them we won’t hurt them!”
The thrashing troll froze then turned his cumbersome head toward her.
“You can speak our language!” He slapped the troll nearest to him, who abruptly stopped screaming. The one whose neck Rune held the knife to spread his fingers to peek at Rune and Kat.
Rune released the troll and stood up, looking a little sheepish. “I just assumed—” He stopped then shook his head.
Kat crouched on her knees next to one of the trolls lying on the ground and patted him on the shoulder. “We mean you no harm. We’re Wiccans from Galdorheim. Maybe you’ve heard of it?”
Slowly, the trolls climbed to their feet, looked at Kat, then at each other. The three trolls huddled, conferring together. Kat heard a murmur but couldn’t make out what they said.
Kat continued, searching for something to say. “My Aunt Thordis…” Three pairs of troll eyes turned to her and opened wide. They stared at Kat. The middle troll elbowed the one on his left, who giggled. The troll on the right gave a great whoop of laughter then slapped the middle troll on the back. All three trolls broke into huge guffaws and ended up leaning on each other, wiping tears from their eyes. Rune and Kat stared open-mouthed.
* * *
BAD SPELLING - Book 1 of The Witches of Galdorheim SeriesA klutzy witch, a shaman's curse, a quest to save her family. Can Kat find her magic in time?
Can Kat find her magic in time? If you’re a witch living on a remote arctic island, and the entire island runs on magic, lacking magical skills is not just an inconvenience, it can be a matter of life and death–or, at least, a darn good reason to run away from home. Katrina’s spells don’t just fizzle; they backfire with spectacular results, oftentimes involving green goo. A failure as a witch, Kat decides to run away and find her dead father’s non-magical family. But before she can, she stumbles onto why her magic is out of whack: a curse from a Siberian shaman. The young witch, accompanied by her half-vampire brother, must travel to the Hall of the Mountain King and the farthest reaches of Siberia to regain her magic, dodging attacks by the shaman along the way.