Saturday, October 17, 2026

Meet Sianach and Cusith!

FREE SCOTCH BROOM OCTOBER 15TH-19TH

Book 3 of the Witches of Galdorheim Series

HALLOWEEN IS FOR LEGENDS – HART AND HOUND

Researching Celtic mythology, I knew I wanted to use some of the lesser-known magical creatures. I also decided that they needed to be “like” animals, but not quite. The reason for this is obvious to readers who’ve been following Kat’s story from the beginning. Kat’s magical ability is to talk with animals. She has greater or lesser success depending on the innate brainpower of a natural animal. For example, she chats along nicely with Salmon the Orca since a killer whale is the largest of the dolphins and is at the top of the IQ charts. I believe the ability to communicate with others shows greater intelligence. Sorry. Don’t want to offend any fish out there, but you guys just aren’t that bright.

I found two mythic creatures who met my criteria. Sianach, a huge stag (possibly a Red Deer), and Cusith, a giant-sized green dog with a braided tail.

From my favorite source, Encyclopedia Mythica https://pantheon.org/articles/c/cu_sith.html).

Cusith


The fairy dog of Scottish Gaelic folklore. It is said to be as large as a two-year-old stirk, a dark green color, with ears of deep green. It is of lighter color towards the feet. In some cases it has a long tail rolled up in a coil on its back, but others have the tail flat and plated like the straw rug of a pack-saddle. Its paws are the size of a man's hand.

The cù sìth was usually kept tied as a watchdog in the brugh, the fairy dwelling, but at times accompanied the women on their expeditions. It also wandered about alone, making its lair in clefts of the rocks. The dog moved silently, although some said that it made a noise like a horse galloping. Its bark was described as a rude clamor, or like that of another dog, only louder. There was a considerable interval between each bark, and at the third (it only barks thrice) the hearer was overtaken and killed, unless he had found a place of safety.


Sianach

"Monster." In Scottish Gaelic oral tradition, a large, malevolent, predatory deer.

That’s to the point. Other research indicated that the basis for Sianach might be the Irish Elk, which is now extinct.

Now that I’d identified a couple of mythical critters, all I had to do was get them together with Kat. Since she was tricked into entering the Otherworld (land of fey), she has been searching for the hall of the Trow King. She meets Sianach first, and he agrees to guide her to King Connor’s hall. What Kat finds strange is that she can’t look into Sianach’s mind; he can close off his thoughts from her. This makes Kat a bit nervous since Sianach, while seeming to be amenable to helping Kat, is also very vague as to his reasons for doing so.

The two begin their search for the Trow Hall, although Sianach claims, reasonably, that in the Otherworld, there is no such thing as a map to anyplace. They’ll have to seek the Hall in other ways. Apparently, Sianach’s method is to simply wander around through the swamps.

They camp for the night, and the next morning, Kat meets another denizen of the Otherworld, the giant green hound, Cusith.

Excerpt:

Sianach grazed near the edge of the small clearing. When the lean-to disappeared, he raised his head. “Good morning. I thought you were going to sleep all day.”

“You sound just like my mom.” Kat let out an exasperated snort. “Besides, it can’t be past eight o’clock.”

“I do not carry a timepiece.”

“Of course, you don’t.” Kat opened her pack and rummaged through it. “Cool. I’ve still got the granola bar.” Her head snapped up when she heard something large crashing through the underbrush. Sianach stood stock still, staring toward the ruckus.

“HHHHRRRRROOOOOWWW!”

“Omigosh, what’s that?” Kat’s voice trembled as she looked to Sianach for an answer. The hairs on her neck and arms stood at attention.

Sianach turned toward a nearby tree and struck his antlers against it. The clash of antler against bark rang like a warning bell. Kat didn’t expect the loud clang coming from horn against wood.

“HHHHRRRRROOOOOWWW!”

“Hide,” Sianach said in a breathy whisper. His head raised now and pointed toward the howl that sounded closer than before.

Kat did as he told her but had to ask, “What is it?” just before she crouched behind a bush.

“The Hound from Hell,” Sianach replied. He dashed into the woods with antlers thrust forward to meet the howling canine. Kat heard a sharp yip from the dog. Sianach must have scored the first strike. Sianach bugled, and the hound yowled. Thuds punctuated the vocalizing when one or the other creature struck a blow.

“I have to help,” Kat muttered. She jogged across the clearing and pushed her way through the saplings and undergrowth blocking the way. She followed the battle sounds—bugling stag, baying hound, splintering of small trees being knocked aside. She darted around another large tree and saw the combatants squared off in an area beaten down by their fighting. She stopped still, her eyes widened. A huge green dog faced Sianach, its fangs exposed from under snarling lips. Kat gulped and stood frozen with fear.

Sianach’s head lowered, and he charged the hound with out-thrust antlers. The dog jumped aside at the last second and leapt on Sianach’s back. The monstrous creature bit down hard on the stag’s neck. Kat heard the sickening crunch of breaking bones. Blood gushed high, and Kat gasped at the sheer volume. Kat screamed. “Sianach!”

The hound jumped off Sianach and stood aside, panting and watching the deer fall to the ground on his side. Sianach’s head dropped, held up only by his antlers, then the mighty rack shrank, and his head hit the ground with a thud.

“No!” Kat screamed and raced toward the two. The dog looked away from the dying stag toward Kat. His lips peeled back in a slathering snarl. His muscles tensed to leap on her, and she cast her eyes around trying to find a defensive weapon. “Of course!” She cast a defense spell around herself. The hound lunged toward her and smashed into the fragile shield. It shattered, and pale yellow splinters like glass scattered through the air. However, it protected Kat for a moment. The hound rolled aside, yelping in pain.

Gathering her strength, she blasted the dog with a clear message: “Sit! Stay!” The hound rose to his feet then plopped his rear end on the forest floor. His tongue lolled from the side of his open mouth, and his tail thumped on the ground.

Kat’s jaw dropped. “Oh! Um, that’s better.” Kat was amazed her command worked at all. “You stay. That’s a good dog.” She stepped slowly toward Sianach but kept her attention on the dog, watching for any change in his now friendly demeanor.

“Oh, no! Sianach?” She dropped to one knee by the deer and placed her hand on his brow. Eyelids fluttered and then opened. Sianach looked up at her. In a weak voice, he said, “That was fun.” He then jerked himself upright and stood. Kat jumped back, astounded as she watched the wound close, the blood slow, and then stop.

Kat glanced at the dog and saw that he stayed put. She didn’t know whether to keep watch on the mutt or try to do something to help Sianach. However, the stag was rapidly healing and soon seemed unharmed, except for the drying blood on his neck.

“What? How?” Kat stammered. But Sianach was not your average, everyday red deer; he was a creature of magic. It shouldn’t surprise her he couldn’t be killed.

Turning her attention back to the dog, she looked him over with interest. His shoulder was as tall as her own. The dog’s shaggy fur coat was a startling and quite attractive forest green, and he sported a long, braided tail. By the shape of his blocky head and the size of his jowls, Kat thought he must be a mastiff.

“Just what is going on here?” she asked, planting her fists on her hips and glaring at both creatures.

Sianach stepped toward Kat and pointed his rack toward the dog. “Our apologies, Kat. We did not mean to frighten you.”

Kat looked back and forth at the two legendary beings. She closed her mouth when she realized she’d been gaping. “You scared the stuffing out of me!”

“I would not want to do that. I imagine you need your stuffing. Meet my good friend, Cusith. Cusith, this is Kat, a witch from a far-off land.”

The dog raised his right paw. Kat hesitated, her adrenaline still pumping.

“I would not have harmed you,” Cusith said. Kat took his paw and shook it.

Kat shrugged off the scare and nodded to the big dog. “I’m pleased to meet you, Cusith.”

“Pleased to meet you, young witch.”

Sianach said, “We’ve been good friends for years. Since neither of us has any of our own kind to match ourselves against, we fight with each other for practice. All in good fun, naturally.”

“Yeah, right. Good fun. You nearly gave me a heart attack. I thought Cusith killed you, Sianach.”

Both hound and stag broke out in laughter. Cusith with woofs coming up from deep in his chest. Sianach with a weird combination between a snort and a bugle.

“I am truly sorry. I assumed you’d know the creatures of the magic realm cannot slay each other; only an outsider can kill us.”

“Well, I didn’t know,” Kat replied grumpily. But then she tried to laugh with them. Why not? Everybody was fine, and she learned something new about how the Otherworld worked. She briefly considered asking whether an Otherworld creature could kill an outsider. Sianach began to tell Cusith of their quest, and the thought disappeared as she filled in details. The giant dog nodded. “Aye, I could help. After all, my nose is much better than either of yours. I can probably pick up the scent of the Trow Hall from several miles away.”

“I’d love to have you come along, Cusith. I’d never realized there was so much more to the Highlands than beautiful scenery.” Kat loosened her tense muscles, relieved the dog was friendly and could be a big help in the search.

* * * *


SCOTCH BROOM: Book 3 of The Witches of Galdorheim

A magical trip to Stonehenge lands a witch in the Otherworld where an ancient goddess is up to no good.

Kat expects to have a great time on her graduation trip to Stonehenge. However, from the moment she leaves the witches’ Arctic island, Galdorheim, she gets in nothing but trouble. Her younger half-brother tries to horn in on her trip; she gets lost in the magical Otherworld realm, is led astray by a supposed friend, and then she has to confront a Scottish goddess who’s fallen on hard times.

While dodging the goddess’ minions and trying to find her way out of the Otherworld, Kat soon learns she shouldn’t underestimate the old has-been for one second; the crone still has a few tricks that can drain a witch’s magic in a flash. To make matters worse, Kat's brother secretly followed her into the Otherworld. Now he’s in danger too. Kat has to go one-on-one with the goddess to save herself and her brother.

Thursday, October 15, 2026

Halloween is for Evil Goddesses


Break out of the same-old Ireland (not that Ireland isn't neat) and step into the Otherworld of Scottish legend and myth. Cailleach is less known than her sister Bride (Bridget), but she used to be the one with the real power. Nowadays, not so much.

Cailleach, the Winter Goddess

Cailleach is a goddess in the Scottish Celtic pantheon. Descriptions of her looks and personality range from ugly monster to beautiful protector of the land. This split-personality goddess is the winter counterpart to the beautiful Bride (Bridget), the goddess of spring.

Living in the Otherworld after the Celts have stopped worshiping the old ones, Cailleach has let herself go to seed. She spends her days attempting to make sense of the hags’ potion in Macbeth (Double, double, toil and trouble). When she hears that a witch has come into the Otherworld, she begins to scheme. If Cailleach can only steal the witch’s magic, she can be young and powerful again. But the crone is cautious; she sends her minions out to learn more about the witch and to lead her to the goddess. While waiting for news, she learns that yet another witch has entered the Otherworld, but this one doesn’t make any sense. Cailleach determines this being is male, thus a warlock, but also smells of vampire. She decides to draw in this one like she planned for the witch. But first, she decides to do a little homework.

She sends Bodach, the black giant, to give a message to Glaistig, the only Scottish vampire, to scope out exactly who or what this male is: warlock, vampire, or both.

From the Monstropedia on Cailleach (Alas, Monstropedia is no more, but this was what it did say):
She is depicted as as having an eye in the middle of a blue-black face, long red teeth, and matted hair. In several stories she appears before a hero as a repulsive hag and suddenly transforms herself into a beautiful girl. At winter’s end, some accounts say the Cailleach turned into a grey boulder at Beltane until the warm days were over. The boulder was said to be “always moist’, because it contained “life substance’. The Cailleach Beara is ever-renewing and passes through many lifetimes going from old age to youth or flesh to stone in a cyclic fashion.
The Cailleach is seen as a seasonal deity or spirit, ruling the winter months between Samhain (October 31st) and Beltaine (April 30th), while Bride rules the summer months between Beltaine and Samhain. Some interpretations have the Cailleach and Brìde as two faces of the same goddess.
She is a bringer of snows, death, and sharp storms. On Samhain the Cailleach leaves her mountains and walks the Land. The Cailleach then proceeds to "wash her plaid". Her plaid represents the sand. When the Cailleach is done the plaid is white and the Land is covered with snow. She is said to ride on the back of a wolf carrying a wand made of human skin, that she uses to strike down all signs of growth. Behind her follows cold winds, blizzards, and ice. In Scotland, she is also known as Beira, Queen of Winter.

It’s easy to see why Cailleach is so interested in regaining her strength, to become what she had been in the olden times.

Excerpt:

Cailleach groaned when she leaned over and lifted her bare foot high enough to clip her toenails with the gardening shears. She looked up and sniffed twice. The hag dropped her bare foot, stuffed it into her flipflop, and shuffled to the door. Throwing it open, she held her head high, closed her eyes, and sniffed some more.

“Drat! Not another witch.” She sniffed again. “Wait, a warlock. No, a vampire. Hmm.” She closed the door and slumped into a chair. “This is confusing. Maybe there are two.” She went to the woodshed door. Cailleach rapped three times and then stood back as it creaked open.

Bodach, her roommate and minion, dragged his crippled body out of the small hatch. “Yes, Mistrezz,” he slurred, casting one protruding eye upwards.

“We have another foreigner in the swamp. Get out there and find a skrat to check. No, not a skrat. I smell vampire. Find Glaistig and send her to investigate.” Cailleach patted him on the head. “There’s a good boy.”

“Can you tell me where Glaistig is hiding?” Bodach examined his armpit and sniffed.

“Go to the standing stones on the north side of the loch. She has a cave there.”

“Yes, Mistrezz.” Bodach dragged his limp legs behind him. He began to unfold in a way the eye could not follow. When he reached the door, he had to bend and shuffle sideways to fit through.

“Bodach, stay with Glaistig and do as she says. She might need some muscle.”

“Yes, Mistrezz.” Bodach ducked and went to seek Glaistig, the Gray Lady.

Cailleach closed the door behind the giant and sat again. She twanged the long hair protruding from the wart on her chin. “This is all very disturbing. Two foreigners stomping around in my bog within hours. This second, though, he’s strange. Yes, male. That much is clear. But I smell on him both warlock and vampire. Very odd, indeed.”

She went to the dusty bookshelf beside the fireplace. As she tapped each book with her gnarled finger, it spoke its title aloud. The Compleat Book of Bats. Care and Feeding of Monsters. Selling Love Potions on the Internet. Vampires: The Myths and the Facts. She took this one off the shelf and flipped through the pages. An occasional groan or scream emitted from the book, depending on the chapter topic.

“Ah, here it is. ‘Vampire Half-Breeds.’ Hmm. ‘Cross breedings with werewolves, ghouls, and Sasquatch have been cited, although most of these stories are second-hand accounts at best. It is believed that vampires could breed with any species; however, it is most likely this only occurs when the other creature is in an altered form. The werewolf, for example, must be in its wolf mode, not its human aspect.’”

Cailleach stuck her finger in the book to hold her place and plopped down on her rocking chair. She must be mistaken about the invader. This was a scholarly work, although a little dated, having been written in 1549. But it seemed to deny the possibility of a warlock-vampire mix. She’d have to study this a bit more. Still, the vampire smell was strong. Without her power, all she could do was wait for Glaistig to report. The only known true vampire in Scotland, Glaistig wouldn’t waste a minute of darkness beating feet to catch up to the male, determine what he was, and report back.

Satisfied she could do nothing more, she leaned back in her rocker, intending to read the rest of the chapter. But sleep overtook her, and she was soon snoring in her chair.

* * *

A magical trip to Stonehenge lands a witch in the Otherworld where an ancient goddess is up to no good.
#FREE 10/15-10/19  Kindle: http://www.amazon.com/dp/B00JKR8XRG 
 
Kat expects to have a great time on her graduation trip to Stonehenge. However, from the moment she leaves the witches’ Arctic island, Galdorheim, she gets into nothing but trouble. Her younger half-brother tries to horn in on her trip; she gets lost in the magical Otherworld realm, is led astray by a supposed friend, and then she has to confront a Scottish goddess who’s fallen on hard times.

While dodging the goddess’s minions and trying to find her way out of the Otherworld, Kat soon learns she shouldn’t underestimate the old has-been for one second; the crone still has a few tricks that can drain a witch’s magic in a flash. To make matters worse, Kat's brother secretly followed her into the Otherworld. Now he’s in danger too. Kat has to go one-on-one with the goddess to save herself and her brother.

* * * *
Free Book Schedule:
October 5th-9th - Bad Spelling, Book 1 of the Witches of Galdorheim
October 10th-14th - Midnight Oil, Book 2 of the Witches of Galdorheim
October 15th-19th - Scotch Broom, Book 3 of the Witches of Galdorheim
October 20th-24th - Blood Ties Tested, Companion Story
October 25th - 29th - Spellslinger, Companion Story
October 27th - 31st - The Compleat and True History of the Witches of Galdorheim - 
All five books in a single volume

Tuesday, October 13, 2026

Halloween is for Radioactive Mutants

Free on Amazon
MIDNIGHT OIL: OCTOBER 10TH-14TH

So, what's this oil supposed to do?

It's time to start talking about oil. Midnight Oil, that is. The color of the font is close to the color of the magical oil that can be used at midnight on the day of the summer solstice. What's it for? Probably a lot of things. It's the WD-40 of magical ointments. However, in the YA fantasy of the same name, it's for healing ailments that cannot otherwise be cured.

Let's take a brief hop to the island Novaya Zemlya (and another important place described further down in this post), which is the extension of the Ural Mountains into the Barents Sea, Arctic Ocean, and Kara Sea way above the Arctic Circle. I wonder if this is the only island surrounded by three separate seas? Hm. Have to look that up.

The occupants are the Nenets, an indigenous tribe of hunters similar to the Eskimos and Inuits of North America. Their close cousins, the Samis, are also in the vicinity, stretching across northern Siberia, Finland, and into the Finnmark region of Norway.

The Samis make up the paternal side of my heroine's family. If you read Bad Spelling, you'd also know that Kat's boyfriend is a Sami (formerly a troll changeling).

The unfortunate Nenets have a problem, a big problem. Russian nuclear testing in the 1950's left about as much radiation spread about as the explosion of Chornobyl. The Cold War certainly made major nations do some really stupid things.

In Midnight Oil, the radioactive fallout has caused the Nenets' children born after the nuclear period to mutate. No, they didn't change into giant spiders. However, they were deformed and sick. The Nenets got little help from the former Soviet Union. Left to their own devices, they worked out that only one thing would save them; return them to normalcy: The Midnight Oil.


Therein lies a part of the tale. It's up to Rune (Kat's smarty-pants younger half-brother, who also happens to be half-vampire) and Ivansi (Kat's Sami grandfather) to first ask the Nenets gods where the oil is. The gods reside on a small island south of Novaya Zemlya called Hebidya Ya. You can see why it is called the Easter Island of the Arctic, with shrines to the various gods (illustrated on the map). Rune and Ivansi have to find the right god's pyramidal altar. The afflicted Nenets supply a totem to lead them.

After that, they have to steal the Midnight Oil from the forest elemental who happens to have it stored in her root cellar. Ajatar, however, is not a kindly elemental who'd be happy to help the distraught Nenets. Oh, no. Her mind is set on destroying her sister, another elemental spirit. In the meantime, Kat has been lost at sea along with her frozen father's block of ice. Yes, that's a bit odd, but it really does have a logical explanation.

You might be thinking that this plot is worthy of Days of Our Lives in complexity. Not really. Nobody has been married more than twice. Nobody has an identical cousin, and very few people have died and been resurrected (well, one).

Okay, maybe it is as complicated as a soap opera. But it's a lot more fun and filled with puns. I hope you'll want to read it since it's free October 10th-14th.

EXCERPT:
Rune gazed toward the island the Nenets called the Home of the Gods. He noted, with some discomfort, that it teemed with people. This wasn’t going to be an easy drop-in, say hi to the gods, and ask where the Midnight Oil might be found.

“Ivansi.” Rune pointed to a small inlet further south on the shore. “Head that way. Fewer people around.”

Ivansi complied, steering the motorboat southward, angling in toward the land. He ran the boat up on the beach. Here, at least, there were some low-lying shrubs. Rune jumped off the bow with the mooring line and pulled the rope toward a sufficiently large, although ragged, bush. He grabbed the main trunk and tugged. It seemed firmly rooted, so he lashed the line close to the ground. Sucking on his finger, scratched by the nasty bush, Rune swore under his breath. His own blood didn’t tempt his vampiric hunger. It just plain old hurt to get scratched by thorns.

While he was doing that, Ivansi left the boat, too. He held the Nenets totem high in his right hand and slowly turned, waiting for the totem to show him the way to go.

“Like a water witch, eh?”

Ivansi nodded and continued the slow scan of the island. The totem pulled his arm downward. Ivansi nodded in the direction it pointed. Rune joined the older man, and they set off across the rocky, barren landscape.

They walked about a hundred yards inland when Ivansi stopped, looking puzzled. The totem pointed in a different direction. He held it up and tried the slow turn again. The totem pointed; Ivansi followed. Again, the totem changed direction. He tried a few more times, but the totem kept pointing in a different direction every time he took a few steps.

Rune extended his hand. “Let me try. Maybe I can get a feel for what it’s trying to say.” He held the totem up as Ivansi had and turned. When it pointed, he pulled it back upright and turned some more. The totem seemed to be telling them the gods were all over this island, not just in a single spot.

“Oh, great. Now which way should we go?” Rune scratched his head with the totem. It slipped from his hand, and he grabbed for it, but the totem took off. Rune jogged after it. “Hey! Wait up!”

* * *

MIDNIGHT OIL - Book 2 of the Witches of Galdorheim
Shipwrecked on a legendary island, how can a witch rescue her boyfriend if she can’t even phone home?

Traveling with her newly found grandfather, a raging storm catches them unawares. Kat is tossed into the icy seas, while her brother and grandfather travel on to find help. Kat is rescued by an unlikely creature, and Rune is captured by mutants. Only the magical Midnight Oil can save her brother, but an evil forest elemental is trying to stop her.

Saturday, October 10, 2026

Halloween is for Sea Serpents

 Book 2 of the Witches of Galdorheim

MIDNIGHT OIL – FREE October 10th - 14th

Ceto nee Nessie

In the second book of the Witches of Galdorheim series, our erstwhile heroine gets a little help from an unusual source. Did you ever wonder why there are so few sightings of the Loch Ness monster? Well, Nessie vacations on Ultima Thule, which may be the remnants of Atlantis.

She's not fond of the name Nessie or Loch Ness Monster and prefers to go by Ceto. From http://encyclopedia.thefreedictionary.com/Ceto :

In Greek mythology, Ceto or Keto (Greek: English translation: "sea monster") was a hideous aquatic monster, a daughter of Gaia and Pontus. The asteroid (65489) Ceto was named after her, and its satellite (65489) Ceto I Phorcys after her husband. She was the personification of the dangers of the sea, unknown terrors, and bizarre creatures. Eventually, the word "ceto" became simple shorthand for any sea monster. The term cetacean represents a case in point. Her husband was Phorcys and they had many children, collectively known as the Phorcydes or Phorcydides. In Greek art, Ceto was drawn as a serpentine fish. Ceto also gave name to the constellation Cetus.

Ceto in Midnight Oil

Ceto and Nessie become one. She’s not a bad, um, person, but much misunderstood. She finds my heroine adrift in the northern seas sitting on a block of ice. Oh, yeah, I should mention that the block contains the body of her father. Ceto finds this all fascinating and helps my heroine dock the ice block at Ultima Thule and find a messenger to send for help from the Witches' Island of Galdorheim in the Barents Sea.

Excerpt

Kat sat cross-legged on the ice, one hand clutching the rope, and looked down at her father’s face. His eyes were open but unseeing. The deep gash on his forehead didn’t do much for his appearance. She hoped when he reached Siberia for his final burial, the Samis would fix him up a bit. She knew it didn’t matter, but it would make her feel better.

A wave came out of nowhere; the ice block rose and fell almost knocking Kat into the water. She clutched at the ropes and looked in all directions, but the sea remained calm. She frowned, wondering how… Then, a light bulb blazed inside her head when she sensed something large passing under her makeshift boat.

Kat edged herself up on her knees, keeping a tight hold on the ropes. She scanned the water closely, and to her right, she saw a dark shape under the water. A whale, perhaps. Maybe her calls finally got results.

The shape turned and came back toward the ice block. It stayed several feet below, so Kat could only make out a dark shadow as it glided beneath her. The ice block lifted and dropped again. She looked to her left to see a long neck stretched out, followed by a bulky, black body. A short tail emerged from under the block and slapped down on the water. It sprayed Kat’s face with icy droplets but didn’t drench her.

The dark shape rose slowly upward. First, a small head appeared, and Kat thought it might be a seal, and then the long neck emerged. Her mouth dropped open, and her eyes followed the head upward until she had her neck bent back as far as she could. The creature regarded her with huge, dark eyes, seeming too big for the little nob of a head. Its skin was dark gray, almost black. Kat noticed how smooth it appeared. She wanted to reach out to touch it. She thought better of that notion when the creature’s mouth opened and revealed rows of sharp teeth.

A voice spoke inside her mind. “Who are you, little girl?”

“Little girl? Why, I’m almost…” Then, thinking it’d be rude to argue with her only potential rescuer, she finished, “I mean, I’m a witch, from an island…” Kat looked around and waved her hand, “somewhere out there.”

“You wear the skin of a seal, and you can speak to creatures of the sea. Are you, perhaps, a selkie in human form?”

“Selkie? No, I’m just a witch from Galdorheim.”

“Hmm. How came you to be on that block of ice?”

“I’ve answered your questions,” Kat said, peeved at being grilled by a sea monster. “Now you answer one for me. What are you? And where did you come from?”

“That’s two questions.”

“Well, you asked two, so answer up!” Kat sensed she need not be afraid. The sea monster, as she now thought it to be, did not send any warning signals. It was simply curious.

“I am me.”

Kat frowned. While harmless, the creature seemed to have an evasive streak. Why did it show itself to her if it didn’t want to talk?

As if it heard Kat’s thoughts, the creature said, “Very well. The world has called me many names. Sometimes Nessie from where I once lived.”

“You’re the Loch Ness monster? I thought that was just a legend.” Kat stared in wide-eyed wonder at the mythical creature who might, if she could work it out, be her rescuer.

“No legend, but I left the loch years ago. Too many curious people.”

* * *

MIDNIGHT OIL Book 2 of the Witches of Galdorheim Series

Shipwrecked on a legendary island, how can a witch rescue her boyfriend if she can’t even phone home?

Kat discovers that an evil forest spirit has kidnapped her brand-new boyfriend. She sets out with her brother, Rune, from her Arctic island home on a mission to rescue the boy. Things go wrong from the start. Kat is thrown overboard during a violent storm, while her brother and his girlfriend are captured by a mutant island tribe. The mutants hold the girlfriend hostage, demanding that the teens recover the only thing that can make the mutants human again–the magical Midnight Oil.

Mustering every bit of her Wiccan magic, Kat rises to the challenge. She invokes her magical skills, learns to fly an ultralight, meets a legendary sea serpent, rescues her boyfriend, and helps a friendly air spirit win the battle against her spiteful sibling. On top of it all, she’s able to recover the Midnight Oil and help the hapless mutants in the nick of time.

* * * *
Free Book Schedule:
October 5th-9th - Bad Spelling, Book 1 of the Witches of Galdorheim
October 10th-14th - Midnight Oil, Book 2 of the Witches of Galdorheim
October 15th-19th - Scotch Broom, Book 3 of the Witches of Galdorheim
October 20th-24th - Blood Ties Tested, Companion Story
October 25th - 29th - Spellslinger, Companion Story
October 27th - 31st - The Compleat and True History of the Witches of Galdorheim - 
All five books in a single volume

Wednesday, October 07, 2026

Be Careful What You Spell

SPELLING BY RUNES (today's free ebook: Bad Spelling)

What is a rune? Besides my second most important character in the Witches of Galdorheim series, that is. Briefly, runes make up the oldest Norse alphabet. Yes, those Vikings were busy writers as well as raiders and looters. The Eddas are Norse adventure novels (okay, they’re generally written in poetry form). But well-known books such as Beowulf weren’t written in runes. Believe it or not, Beowulf was written in Old English, not Old Norse. Or maybe that’s the only translation that lasted through the centuries.

Many fantasy novels based on Euro-centric mythologies use runes in their plots, be it a tattooed rune on the hero’s chest, the discovery of a runic tablet that leads a worthy band of heros on a quest for dragon’s gold, or a villain who casts his dark spells in the ancient runic language. All very cool stuff.

Runes are not just fantasy made up by Tolkien. I researched runes and found a few I could use to give some depth to the magical language of the witches.

Elder Futhark is the oldest known runic alphabet. Each rune has a name. Each rune is also a word of power. The Rune markings in the graphic (see below) match the interpreted Elder Futhark (the Runes in spoken form) shown in the excerpt. The name of the language comes from the first six letters that make up the Runic alphabet.

In one sense, Futhark is simply an alphabet like ours. But in terms of magic, runes are like hieroglyphics in that each rune stands for a word or concept rather than simply a letter of the alphabet. They can be used either way. In magic, the runes are used as words of power which enhance or direct a spell. I found a handy phrase chart and used some real runes in the series, but had to use the interpreted spelling in a form one can sound out even if you don’t know what they mean.

As language developed, written runes were set aside for the more modern Roman alphabet. But the use of runes as words of power survived even Roman conquest thanks to the Druids, the ancient pantheistic religion later smeared by accusations of witchcraft and magic.

Well, witchcraft and magic are fine by me. I wish they really existed. Considering the popularity of fantasy books incorporating magic, I’d say a lot of people wish magic was real.

In the Witches of Galdorheim books, I decided to use runes as the magic language. I call it Old Runish. Kat, in Bad Spelling, just can't get the pronunciation of the runes right, mistaking îgwaz for perßô. The results are often spectacularly wrong. In other words, she is a really bad speller. Who can blame her? This is not the easiest language to learn.

Aunt Thordis is the top witch on Galdorheim and a master of Old Runish spells. If magic can be done, she’s the one who can do it. In the following excerpt, Thordis seeks information from Kat’s flash-frozen father. She wants to know why Kat is such a lousy speller and suspects the girl’s father has something to do with it. Thordis invokes a runic spell to break through to the man’s frozen brain for answers. She must be careful, however, since the spell is used to re-animate the dead. At the end of the excerpt, you can read the translation of the spell. It’s pretty creepy.

Excerpt from Bad Spelling: Chapter 4-Bell, Book, and Candle

Hands on her hips, Kat’s Aunt Thordis stood in the glacier cave regarding the icebound figure of Boris, the wandering Siberian. She tsked and shook her head.

“You poor, dumb—” She stopped, thinking better of it. Speaking ill to the dead was rarely a good idea. You never knew if they’d come back to get even.

“Boris,” she said, trying a different tack, “we need to talk. Despite the fact you couldn’t navigate your way around a bathtub and were so foolish you tried to dig out an ice cave, my sister did fancy you, and you’re still my niece’s father.”

She held her hand up with the palm facing Boris. Thordis frowned. This might be harder than she thought. Even though Thordis was the strongest witch in Galdorheim, she felt a counter spell pushing at her, like a wall she couldn’t see but only sense. Something around Boris repelled magic.

Thordis squared her shoulders and put real effort into her second sight. Yes, she felt a slight tingle. As she suspected, the icy grip of the glacier suspended the man between life and death. If the witches thawed him out, he’d be d-e-a-d, dead. As it was, he had frozen solid in the instant before he died—the process of death incomplete.

“Ah, you’re still alive. Good.” If Boris were truly dead, she’d not be able to have a conversation with him. No matter what the circumstances, she wouldn’t delve into the black arts. Necromancy—raising the dead—was near the top of the black list.

Thordis removed Ferro, her ferret familiar, from the top of her carryall and set him aside. He chittered at her, then hunched down on the ice, shivering. She opened the bag and rummaged through its contents. She drew out a little silver bell, a black candle, and a copy of the Magical Book of Runic Spelling.

The fifteenth-century Church, Thordis chuckled at the thought, believed they originated the rite of bell, book, and candle. Equally humorous, they thought the items were for an excommunication ceremony. Little did they know the monk who created the ritual was one of her own—a warlock gone deep undercover to keep a close eye on the Church. The very fact it took twelve priests and a bishop to perform the rite didn’t ring any bells with those silly men. Obviously, thirteen people gathered to perform magic made a coven. The long-dead monk probably got a good laugh at that.

Never mind what the Church thought, the true purpose of the ceremony was to communicate with, not excommunicate, the dead. Although Boris was pre-dead, it would serve the same purpose. At least Thordis hoped so. Boris knew things Thordis wanted to know, and she was determined to pry them from his icy-cold brain. Thordis lit the candle, rang the bell, and prepared herself to chant the spell to wake Boris. She’d never talked to him when he was alive, since he was a mundane, and any non-magical person was simply not worth her time. Now, she had to find out a few things. Specifically, why was her niece so powerful, yet so incompetent as a witch? If her spells just fizzled, she could believe the girl just wasn’t trying.

Instead, they failed spectacularly, and often messily, like her recent attempt to transform the rabbit. Perhaps she could get some answers out of Boris, even though she doubted he was intelligent enough to even realize he had them.

When she felt her magic to be at its peak, Thordis opened the book to the chapter titled Speaking to the Dead. The incantation woke the dead, so waking Boris should be a piece of cake. It also provided translation services. After all, why try to speak to the dead if they can’t understand what you’re saying?

“Þat kann ec iþ tolpta,

ef ec se a tre vppi

vafa virgilná:

sva ec rist oc i rvnom fác,

at sa gengr gvmi

oc melir viþ mic.”

But nothing happened. She slowed down and spoke the spell with precision, putting as much magical force as she could into it. Finally, she felt the spell break through the barrier.

“Boris, do you hear me?”

“Yes.”

“Good. Your daughter is having…trouble becoming a proper witch. Of course, I believe it’s your fault; well, maybe fault is too strong a word. I suspect her poor performance has to do with having a mundane father, but now I feel…something more.”

* * *

Translation of the rune spell:

I know a twelfth one if I see, 

up in a tree,

a dangling corpse in a noose,

I can so carve and colour the runes,

that the man walks

And talks with me.

--From the Hávamál, an Old Norse Edda (collection of proverbs) from the 10th Century


A klutzy witch, a shaman's curse, a quest to save her family. Can Kat find her magic in time?

Can Kat find her magic in time? If you’re a witch living on a remote Arctic island, and the entire island runs on magic, lacking magical skills is not just an inconvenience; it can be a matter of life and death–or, at least, a darn good reason to run away from home. Katrina’s spells don’t just fizzle; they backfire with spectacular results, oftentimes involving green goo. A failure as a witch, Kat decides to run away and find her dead father’s non-magical family. But before she can, she stumbles onto why her magic is out of whack: a curse from a Siberian shaman. The young witch, accompanied by her half-vampire brother, must travel to the Hall of the Mountain King and the farthest reaches of Siberia to regain her magic, dodging attacks by the shaman along the way.

Sunday, October 04, 2026

Spooky Books for Halloween - FREE!

 We're celebrating my favorite holiday - HALLOWEEN!!!!!!

The FREEbies start flowing on the 5th, and every day there's a free book for the clickity-clicking.

5TH - 9TH BAD SPELLING

A klutzy witch, a shaman's curse, a quest to save her family. Can Kat find her magic in time?

Can Kat find her magic in time? If you’re a witch living on a remote Arctic island, and the entire island runs on magic, lacking magical skills is not just an inconvenience; it can be a matter of life and death–or, at least, a darn good reason to run away from home. Katrina’s spells don’t just fizzle; they backfire with spectacular results, oftentimes involving green goo. A failure as a witch, Kat decides to run away and find her dead father’s non-magical family. But before she can, she stumbles onto why her magic is out of whack: a curse from a Siberian shaman. The young witch, accompanied by her half-vampire brother, must travel to the Hall of the Mountain King and the farthest reaches of Siberia to regain her magic, dodging attacks by the shaman along the way.

10TH - 14TH MIDNIGHT OIL

Shipwrecked on a legendary island, how can a witch rescue her boyfriend if she can’t even phone home?

Kat discovers that an evil forest spirit has kidnapped her brand-new boyfriend. She sets out with her brother, Rune, from her Arctic island home on a mission to rescue the boy. Things go wrong from the start. Kat is thrown overboard during a violent storm, while her brother and his girlfriend are captured by a mutant island tribe. The mutants hold the girlfriend hostage, demanding that the teens recover the only thing that can make the mutants human again–the magical Midnight Oil. Mustering every bit of her Wiccan magic, Kat rises to the challenge. She invokes her magical skills, learns to fly an ultralight, meets a legendary sea serpent, rescues her boyfriend, and helps a friendly air spirit win the battle against her spiteful sibling. On top of it all, she’s able to recover the Midnight Oil and help the hapless mutants in the nick of time.

15TH - 19TH SCOTCH BROOM

A magical trip to Stonehenge lands a witch in the Otherworld where an ancient goddess is up to no good.

Kat expects to have a great time on her graduation trip to Stonehenge. However, from the moment she leaves the witches’ arctic island, Galdorheim, she gets in nothing but trouble. Her younger half-brother tries to horn in on her trip, she gets lost in the magical Otherworld realm, is led astray by a supposed friend, and then she has to confront a Scottish goddess who’s fallen on hard times. While dodging the goddess’ minions and trying to find her way out of the Otherworld, Kat soon learns she shouldn’t underestimate the old has-been for one second; the crone still has a few tricks that can drain a witch’s magic in a flash. To make matters worse, Kat's brother secretly followed her into the Otherworld. Now he’s in danger too. Kat has to go one-on-one with the goddess to save herself and her brother.

20TH - 24TH BLOOD TIES TESTED

Unfortunate events lead a half-vampire boy into indulging his vampire side, leaving him with regret and sadness. Can dear old Dad help him forgive himself?

Following the events in the series Witches of Galdorheim, this additional tale relates what happens to Katrina the Witch's younger brother, Rune. Half vampire and half warlock, he faces life with a wisecrack and some powerful magic. Whatever happens, he does not want to be a vampire like his father. Unfortunate events lead him to fatally call on his vampire half. This failure leaves him in anguish. How can he assuage the guilt he feels? His mother thinks he needs to visit dead old dad, a vampire residing in the Tatras Mountains of Slovakia.

25TH - 29TH - SPELLSLINGER
What does a teenage half-warlock, half-vampire do to have fun? Why build an old west town on a glacier in the Arctic. There he can play at being the good guy sheriff up against mean old Black Bart.

That things will go horribly wrong is a given. But how does Rune get into and out of the predicament? This prequel story to the Witches of Galdorheim series gives the reader a chance to get to know the smart-aleck kid, Rune, before he got his magic down pat.


27TH - HALLOWEEN! - THE COMPLETE AND TRUE HISTORY OF THE WITCHES OF GALDORHEIM

The Witches of Galdorheim series is about a wtch named Katrina (fondly known as Katwitch by her Orca buddy) who feels she can't stay on the little Arctic Island, Galdorheim. Protected by the community of witches, the island is a sanctuary for any witch who's just had enough of real-world nonsense.

Kat has a brother. His name is Rune. He's cute, funny, and can spell up a storm (literally), but must constantly be on guard against his father's legacy. Rune is half-vampire and half-witch. Kat thinks he has all the breaks.

Kat, on the other hand, has difficulty learning and executing even the simplest spells. She blames this lack on her human father. She feels if she can't succeed as a witch, she should go find her father's family and see if they'll take her in. As nomadic Sami fishermen, they might be a bit hard to find.

 She gets help from an unlikely source or two. Mordita, the local crabby old witch, helps Kat and Rune prepare to cross the icy Arctic seas to Norway. Why is Rune going? He finds his sister to be very entertaining in her magical failures, and he loves her. He wants to help. The siblings get last-minute directions from Kat's not-quite-dead father (frozen in an ice cave...don't ask, it's a long story). 

NOW, you can get the rest of the setup to Kat's adventures in BAD SPELLING. Then, you can follow Kat, Rune, and her grandfather seek the mysterious MIDNIGHT OIL. At last, Kat is ready to go on her summer abroad to visit Stonehenge for Samhain. She just has to drop off a note to the Trow King in SCOTCH BROOM. As with all Kat's adventures, her little brother just has to come along. 

Thursday, October 01, 2026

Halloween is for Trolls

 BAD SPELLING (Book 1) - FREE October 5th - 9th

A klutzy witch, a shaman's curse, a quest to save her family. Can Kat find her magic in time?

The entire Witches of Galdorheim series has a few characters featured in all the books. I thought introducing the stars of the series a good setup for the Witch Extravaganza month of October. Oh, yeah, it's BIG!

Trolls in the Witches of Galdorheim

Trolls. What do you imagine? Maybe something like the big ugly pictured here. In my Witches of Galdorheim series, I wanted a cave-dwelling bunch of uglies, but dwarves didn’t seem right for my book. Then I started hearing music inside my head. You know how that goes, right? It builds and builds until it has you screaming in frustration, willing to even listen to some other music to at least swamp the tormenting sound.


But before I could find a MP3 file of "Henry the VIIIth" by Herman’s Hermits, I stopped and listened. My muse was whacking me in the head via earworm. The music was Grieg’s Hall of the Mountain King from the Peer Gynt Suite. Duh. Trolls.

Despite the canards about trolls from the likes of Artemis Fowl or Pratchett’s Discworld, I thought they could be heroic if given sufficient ale.

From the Free Dictionary/Encyclopedia:

A troll is a fearsome member of a mythical race from Norse mythology. Originally more or less the Nordic equivalents of giants, although often smaller in size, the different depictions have come to range from the fiendish giants – similar to the ogres of England – to a devious, more human-like folk of the wilderness, living underground in hills, caves or mounds.

Hey! They’re not all flesh-eating giants who turn to stone in the sunlight. Some are devious little guys who live in wilderness areas (no doubt protecting endangered magical species).

In Bad Spelling, Kat and her smart-aleck half-brother, Rune, (also happens to be a vampire, but has absolutely no resemblance to the Twilight guy except they’re both cute as hell) are directed by Kat’s flash-frozen dad (Rune calls him a pop-sicle) to visit the Troll King. At the Hall, she requests assistance from King Ole, the Norwegian Troll King. He arranges for her and Rune to ride the Trollercoaster, which starts in Norway and ends up in the Ural Mountains. From there Kat, Rune, and a changeling troll named Andy travel to Siberia to find Kat's family.

Clearly, trolls are good. They are nice, helpful, cheerful, and sing fairly well too. Yet aspersions continue to be cast upon these misunderstood creatures. Shame on all of you for making them the bad guys all these years!

Excerpt from Bad Spelling - Chapter Fifteen - Three Trolls on a Bridge

Kat ran to where her brother and the three trolls faced each other. The trolls stood shoulder to shoulder, their big, splayed feet firmly planted in front of the footbridge. They bared their chunky yellow teeth and growled at Rune. Although hardly reaching Rune’s shoulder, they each outweighed him. Clearly, the trolls did not intend to let him cross. Looking up and down the streamlet, Kat wondered at their careful guarding of the bridge. Kind of silly, she thought, since anyone could easily step across the rivulet without even getting wet feet. She wondered if these were children, given their short stature. However, their long knives looked very grown-up.

Enunciating each word, Rune held his hands out to show they were empty. Kat had no idea what her brother was saying since Rune was speaking Old Runish. Except for a few spell words, Kat didn’t understand the ancient tongue.

Evidently, neither did the trolls. Rune spoke again, louder this time, and took one slow step forward. At this move, the troll on the left lunged at them, jabbing at Rune with his knife. Rune sidestepped the rush, and the troll, taken off balance, stumbled and fell flat on his face. Kat stepped over the troll and grasped his arm but only caught hold of his sleeve. He screamed and pushed her away. The other two trolls ran at her with their knives raised, yelling as they advanced.

Rune stuck out his foot and tripped the middle troll. The last troll standing went after Rune. The young warlock threw up his hands, arms crossed to fend off the attack. A bright red light arced from his hands to hit the charging troll in the face. The troll dropped his knife and fell to the ground, screaming and rolling around with his hands pressed over his eyes. Rune snatched up the knife and held it to the middle troll’s neck. Kat sat on the one she grabbed, pulling the knife from his flailing hand. The recipient of Rune’s flash attack kept his hands over his eyes.

Rune spoke again in Old Runish, shouting to make himself heard. It didn’t do any good; the trolls all continued screaming and squealing at the top of their lungs.

Kat jumped up from the troll’s back and grabbed Rune’s hand, pulling the knife away from the troll’s neck. “Rune,” she yelled, “tell them we won’t hurt them!”

The thrashing troll froze then turned his cumbersome head toward her.

“You can speak our language!” He slapped the troll nearest to him, who abruptly stopped screaming. The one whose neck Rune held the knife to spread his fingers to peek at Rune and Kat.

Rune released the troll and stood up, looking a little sheepish. “I just assumed—” He stopped then shook his head.

Kat crouched on her knees next to one of the trolls lying on the ground and patted him on the shoulder. “We mean you no harm. We’re Wiccans from Galdorheim. Maybe you’ve heard of it?”

Slowly, the trolls climbed to their feet, looked at Kat, then at each other. The three trolls huddled, conferring together. Kat heard a murmur but couldn’t make out what they said.

Kat continued, searching for something to say. “My Aunt Thordis…” Three pairs of troll eyes turned to her and opened wide. They stared at Kat. The middle troll elbowed the one on his left, who giggled. The troll on the right gave a great whoop of laughter, then slapped the middle troll on the back. All three trolls broke into huge guffaws and ended up leaning on each other, wiping tears from their eyes. Rune and Kat stared open-mouthed.

* * *

BAD SPELLING - Book 1 of The Witches of Galdorheim Series

A klutzy witch, a shaman's curse, a quest to save her family. Can Kat find her magic in time?

Can Kat find her magic in time? If you’re a witch living on a remote Arctic island, and the entire island runs on magic, lacking magical skills is not just an inconvenience; it can be a matter of life and death–or, at least, a darn good reason to run away from home. Katrina’s spells don’t just fizzle; they backfire with spectacular results, oftentimes involving green goo. A failure as a witch, Kat decides to run away and find her dead father’s non-magical family. But before she can, she stumbles onto why her magic is out of whack: a curse from a Siberian shaman. The young witch, accompanied by her half-vampire brother, must travel to the Hall of the Mountain King and the farthest reaches of Siberia to regain her magic, dodging attacks by the shaman along the way.


* * * *
Free Book Schedule:
October 5th-9th - Bad Spelling, Book 1 of the Witches of Galdorheim
October 10th-14th - Midnight Oil, Book 2 of the Witches of Galdorheim
October 15th-19th - Scotch Broom, Book 3 of the Witches of Galdorheim
October 20th-24th - Blood Ties Tested, Companion Story
October 25th - 29th - Spellslinger, Companion Story
October 29th - 31st - The Compleat and True History of the Witches of Galdorheim - 
All five books in a single volume