Setara and her genie, Basit, meet many interesting mythological creatures, but only two should be included in the category Monsters. Here’s a bit about the role each monster plays in Setara’s Genie. For the rest of June: 99 Cents on Kindle or on Smashwords in multiple formats.
Azi (or Azhi) Dahaka
From the Encyclopedia Mythica (http://www.pantheon.org/articles/a/azi_dahaka.html)
A storm demon from Iranian mythology. He steals cattle and brings harm to humans. It is a snake-like monster with three heads and six eyes who also personifies the Babylonian oppression of Iran. The monster will be captured by the warrior god Thraetaona and placed on the mountain top Dermawend. In a final revival of evil, it will escape its prison, but at the end of time (fraso-kereti) it will die in the river of fire Ayohsust.
Even though this particular description includes multiple heads and pretty bad attitude, I also found an ancient bas relief that purports to be Azhi Dahaka. Decide what you will. A monster is a monster no matter how many heads he or she has.Excerpt From Setara's Genie Featuring Azhi Dahaka
Setara rounded the bend in the tunnel and stopped dead in her tracks. Azizah and Kairav stood at one end of a huge cavern, heaving large stones as fast as they could. At the other end, about forty feet away, the strangest creature she’d ever seen was shooting jets of fire from its mouth. It had great bat-like wings that created a rush of wind each time the dragon stroked downward. It possessed four legs but had reared up and clawed at the air with the front set. Fangs at least six inches long lined the animal’s jaws. It seemed reptilian with its elongated head and scaly sides. However, it was huge by reptile standards, being more than twenty feet long and barely fit in the end of the cavern. Its scales rippled with colors—green, violet, orange, blue.
Basit flew around the cavern, attempting to outflank the creature. He began hurling balls of light from his fingertips. They didn’t appear to do anything other than annoy the beast, but the interruption did distract it from breathing fire at Azizah and Kairav. When it turned its head to shoot fire toward Basit, Azizah ran forward and threw another huge rock. It struck the beast’s head, knocking it against the wall.
It turned one last time and let out a loud roar that shook small stones off the walls. Then, it shrank rapidly to no more than ten feet long. With a single bound, it leaped into the tunnel on the far side of the cavern and was gone in a flash of purple and green.
Setara ran to Azizah, who dropped the stone she was just about to throw. Kairav and Basit joined them. Sheik ran in circles around the group, barking for all he was worth.
“Shush, Sheik. We can’t hear ourselves think.” Setara chastised the agitated dog. Sheik dropped to his belly panting from the excitement.
“What was that thing?” Setara looked at the grim faces of her friends.
“Azhi Dahaka,” Basit answered.
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Tales of Abu Nuwas - Setara's Genie
A Girl, a Genie, a Few Demons...What could go wrong?
Abu Nuwas sits in the bazaar on his threadbare rug; a cup and sign proclaim him a teller of tales. For one small coin, he bids passers by to listen. A poor girl, Najda, sells spices from a tray. Would he, she asks, trade a tale for a packet of spice? Abu Nuwas agrees and begins the epic adventures of a girl and her genie.
As did Scheherazade before him, Abu leaves Najda hanging in the middle of each yarn to keep her coming back. Between stories, he questions the girl about her life. He discovers that she’s been promised in marriage to an old man whom she hates, but she must wed him to save her sick mother’s life. The rich bridegroom will pay for the doctors the mother needs. Meanwhile, Najda sells spices in the market to earn enough money to keep her mother alive.
He relates the adventures of the bored daughter of a rich merchant, Setara, and her genie, Basit, as they encounter the creatures of legend and folklore: a lonely cave demon seeking a home; a flying, fire-breathing horse who has lost his mate; a dragon searching for his family; an evil genie hunting for the man who put him in a lamp; and a merboy prince cast out of his undersea kingdom.