This is a great year for one of my animal characters in the Witches of Galdorheim series. Name, Teddy the Rabbit. Katrina Galdorheim is a witchy Doctor Doolittle. She can talk to the animals and the animals can talk back to her. One of Kat's animal buddies isn't very talkative, but he understands what Kat says and communicates his feelings about events in his own way.
Excerpt - Chapter 1, Bad Spelling
The younger students practicing their first transformations looked to the board where, under Miss Mariah’s control, the chalk drew a practice pentagram stopping short of completing the last of the five points. She tapped the board. “An unattended pentagram can cause all sorts of problems, the least being a tusser or tomte taking advantage of an open gateway. They’re harmless for the most part but like to play tricks. So be prepared with your spell before completing the pentagram.” More than one kid smudged an opening in their already drawn star.
“Children, you must focus. Don’t let yourselves get distracted.” Miss Mariah adjusted a child’s grip on his wand as she walked by.
Merry curled her lip and hissed, “You’d better not screw me up. If I can’t work this spell right, it’ll be your fault.”
“Tough luck, Merry,” Kat snarled. “If you’re such a great witch, my being here shouldn’t make any difference.”
Turning away from Merry, Kat finished the final leg of her pentagram and set the bunny in the center. “Stay right there, Teddy,” she whispered to her little brown rabbit, setting a chunk of carrot in front of him. He made a dash for the edge of the desk. Kat hauled him back. “Cut it out. You’ll smear my chalk lines.” She stroked his soft fur for a moment. “Hope this works.” He twitched his nose twice, closed his eyes, and hunkered down.
Kat checked her spell book one last time, took a deep breath, and completed the spell with a loud “Fullgerður!” and a dramatic sweep of her arms, just missing Merry’s head with her wand.
Merry shrieked and jumped out of her chair. She glared at Kat while wiping green goo off the side of her face. “Your rabbit stinks. Just like your spellcasting!”
Kat’s mouth hung open for a moment; then she clamped it shut when she glanced down at what was left of Teddy sitting in a pool of slime dripping onto the floor. Merry was right about one thing. The goo smelled like pond scum.
Teddy looked up at his witch with sad, bulging eyes, the top half of a frog’s body floating in the green glop. Kat groaned. Poor, long-suffering Teddy. Green and slimy—that was the good part. The pink nose and floppy ears—not so good. If she couldn’t master transformation and the other mid-level junior spells, she’d be left behind again.
All the books in the series are available on Amazon and Smashwords. All five books are included in a single volume, The Compleat and True History of the Witches of Galdorheim.
Bad Spelling (Book 1 The Witches of Galdorheim).
Katrina’s spells don’t just fizzle; they backfire with spectacular results, oftentimes involving green goo. A failure as a witch, Kat decides to run away and find her dead father’s non-magical family. But before she can, she stumbles onto why her magic is out of whack: a curse from a Siberian shaman.
Midnight Oil (Book 2 The Witches of Galdorheim). You set the price!
Kat is a nervous wreck waiting for her boyfriend's first visit to her Arctic island home. He doesn't show up, so she's sure he’s given her the brush-off. When she learns he’s disappeared, she sets out on a mission to find him. Things go wrong from the start. Kat is thrown overboard during a violent storm, while her brother and his girlfriend are captured by a mutant island tribe. The mutants hold the girlfriend hostage, demanding the teens recover the only thing that can make the mutants human again–the magical Midnight Oil.
Scotch Broom (Book 3 The Witches of Galdorheim).
Kat expects to have a great time on her graduation trip to Stonehenge. However, from the moment she leaves the witches’ arctic island, Galdorheim, she gets in nothing but trouble. Her younger half-brother tries to horn in on her trip, she gets lost in the magical Otherworld realm, is led astray by a supposed friend, then has to confront a Scottish goddess who’s fallen on hard times.
Spellslinger - A Witches of Galdorheim Prequel Story.
What does a teenage half-warlock, half-vampire do to have fun? Why build an old west town on a glacier in the Arctic. There he can play at being the good guy sheriff up against mean old Black Bart.