Showing posts with label Lost in Lexicon. Show all posts
Showing posts with label Lost in Lexicon. Show all posts

Tuesday, March 27, 2012

Platform Building - Part II

See March 25th for Part I. Penny Noyce is the author of "Lost in Lexicon" and "Ice Castle." She took the Lexicon concept from a self-published book to a fully realized campaign to package the Lexicon world with games, school visits, and, eventually, a academic book publisher. Her story is a lesson to all authors on how to build big from a small beginning. I couldn't resist bold-facing a few thoughts that I found particularly interesting. Now, here's Penny.


Building a Lexicon Platform - Part II

Meanwhile, marketing and building my platform continued, even as I worked on the second Lexicon book, The Ice Castle: An Adventure in Music, which will come out in August, 2012. The key to marketing, people told me, was to hook into my existing network and expertise. I had been working for twenty years in the world of education philanthropy, focusing on science education.

Now when people ask me to speak about science education, I ask to also hold a side session on combining math and literature at the middle school, with Lost in Lexicon as a prime example; or I ask them to buy copies of the book for conference attendees in lieu of paying a speaker’s fee. I have volunteered to speak in teacher education classes on children’s literature, and I applied to speak at a national conference on gifted education. I’m convinced that to build a presence requires public speaking, and I try hard not to turn down opportunities.

Last spring, one opportunity literally knocked at my door. An acquaintance from the science education world, Barnas Monteith, came to chat about writing and publishing. Before long, we joined with two other friends to start a new company, Tumblehome Learning. Combining our passions for writing, artwork, and science education, Tumblehome Learning invites kids to imagine themselves as scientists and engineers through exciting stories and accompanying hands on kits and activities. Together Barnas and I cooked up the idea for a new middle grade series called The Galactic Academy of Science, and I signed on to write the first book. We’ll present and start selling that book, The Desperate Case of the Diamond Chip, along with three others at the US Science and Engineering Festival in Washington, DC at the end of April.

Barnas is now based in Taiwan, so Tumblehome Learning is a bilingual, bicultural company. All our books will appear in both English and traditional Chinese. Last month I visited Taiwan, where we had a booth at the Taiwan International Book Exhibition. We made contacts with bookstores, foreign rights agents and publishers, various government agencies, and a great digital distributor. Shortly afterward, we got an offer to purchase rights for for Diamond Chip from a Korean publisher. Not only that, I learned to eat stinky tofu.

Travel, holding events, speaking at conferences, while meanwhile writing, running a company and continuing to work on science education has been tremendously stimulating but not yet lucrative. I’ve invested a lot more than I’ve earned. Luckily, I have enough financial cushion to do that for now, and I look on my writing career itself, like Tumblehome Learning, as a startup enterprise. Entrepreneurs invest cash and sweat up front in hope of a big payoff in both money and contribution to society later. I’m not naïve enough to expect riches, but I’m already experiencing the thrill of getting my own work and that of others out there and known. Kids send me fan mail with beautiful artwork. What could be better than that? Besides, next week I’m meeting with a museum friend to work on ice and music activities for The Ice Castle, and another friend is busy composing songs for the Lost in Lexicon musical.
 
Lost in Lexicon

When thirteen year-old cousins Ivan and Daphne complain of boredom, their Aunt Adelaide sends them on a treasure hunt in a land where words and numbers run wild. Before they know it, they’ve taken on a pet thesaurus and the challenge of finding the Land of Lexicon’s lost children.


The cousins travel from village to village, solving challenges, befriending an unlikely lot of characters and gathering clues. When a careless mathematician transports them to the Land of Night, their danger deepens. They have to call on all their courage and creativity to battle kidnapping, imprisonment and blind deceit before they can solve the mystery of the lights in the sky and return the lost children of Lexicon to their homes.

The Ice Castle
 
Their return to Lexicon is not all that Ivan and Daphne imagined. For one thing, Aunt Adelaide is deathly ill. For another, their musical younger cousin, Lila, has stumbled into their secret land.
Instead of rejoining old friends in the Land of Morning, Ivan and Daphne find themselves tracing Lila through a wintery landscape where what matters most is how well a person sings. Sorted by musical talent and consigned to different lives, the cousins face cold, illness, and attempted murder. Slave, servant or fine lady, each has to escape a kind of imprisonment before they can find one another, foment a revolution and restore spring to the Land of Winter.

Sunday, March 25, 2012

Platform Building - Part I

Penny Noyce is the author of "Lost in Lexicon" and "Ice Castle." She took the Lexicon concept from a self-published book to a fully realized campaign to package the Lexicon world with games, school visits, and, eventually, a academic book publisher. Her story is a lesson to all authors on how to build big from a small beginning. I couldn't resist bold-facing a few thoughts that I found particularly interesting. Now, here's Penny.

Building a Lexicon Platform

Marva asked me to write about building a platform—how I got from self-publishing to attending international book fairs. Basically it’s a story of grasping at any opportunities that arise.

When I decided to write a fantasy adventure about a land of words and numbers for my son, I hoped to get it published someday, but I had no idea how far into that land I would find myself traveling. Every published writer says it: marketing is at least as much work as writing the book. What I’ve tried to do is make the marketing (“building my platform”) as fun and creative as the writing. This has been all the more important because Lost in Lexicon started life as a self-published book.

First, I put a lot of thought into my book website, http://www.lostinlexicon.com/ . I even had a focus group of young readers advise me about color scheme and site features. I included blurbs about the characters, scenes from different villages, and most of all, games. Games can be expensive: various sources quoted me prices of $25,000 to $50,000 for a computer game. I had almost given up on the game idea when I found http://www.gamesinaflash.com/ , which sells inexpensive games that can be customized to particular websites or businesses at a reasonable price. Visitors to my website love the customized Rival Flowers game.

Second, I bowed to the necessity of social media. After a lot of foot-dragging, I let my advisors talk me into blogging, joining LinkedIn groups, and creating a Lost in Lexicon Facebook page. I embraced the notion of a 5:1 ratio on any social media site: offer five useful comments or articles for every one time you ask your readers for something.

What to blog about was a puzzle at first. The most popular and effective blogs for building a platform are probably those that specialize the most—blogs about quilting or wine collecting or rock climbing. I didn’t want to blog mostly about writing (too much competition), and I knew well enough to keep (mostly) away from politics. In the end I settled for an unfocused mix of education, science, family, and random social commentary. As a result, I have lots of readers but few followers.

My next step was to make Lexicon more experiential. I teamed up with Kirsten Cappy of CuriousCity (http://visitcuriouscity.wordpress.com/ ) to create a Lexicon Villages event that I can pack in a suitcase and take to any school or library in the country. At each event I set up nine stations where kids and parents interact with language and mathematical challenges (making up metaphors, playing with Latin word roots, doing Tangram puzzles, measuring pi, etcetera) that relate to challenges and villages found in the book. These events have been popular wherever kids have found them, especially when they come as a break in the school day.

Meanwhile, I worked with a publicist to get newspaper mentions and radio interviews. She helped me write up a press kit that included ten potential interview questions. She asked me to write two short articles that started off “Seven ways to…” or “Five reasons to…,” and she placed them widely. She linked Lexicon to controversies about the effects of video games and the importance of family togetherness time. Pursuing radio interviews led me to get back in touch with an old writing teacher of mine, now a publisher at a small press, Scarletta. Although at that time Scarletta published only adult books, they decided to take on the Lexicon franchise. All at once I had achieved my first goal: Lexicon had been picked up by a real publisher.

Part II will continue Penny's story on March 27th.

Saturday, October 02, 2010

Lost in Lexicon - Author Interview

LOST IN LEXICON: AN ADVENTURE IN WORDS AND NUMBERS

Middle grade fantasy, ages 9-13.
http://www.lostinlexicon.com/
Book trailer: http://www.youtube.com/watch?v=QiJhpfnvk7o
Author blog: http://windowviewblog.blogspot.com/
Books available on Amazon, barnesandnoble.com, in stores or through the book website.

To my blog readers: I was fortunate to have read an early draft of Lexicon and found it a delightful and imaginative childrens book. What's particularly special with Lexicon is that Penny didn't just leave it at writing a great book. She's gone well over the extra mile.

INTERVIEW WITH PENNY NOYCE


Tell us about yourself, that is anything you're willing to admit to.


I'm an internal medicine doctor by training, I like math much better now than I did in school, and I have very curly hair.

What moved you to give up your medical practice to become a full-time writer/mom?

I have five children, and when the youngest was born, I stopped out to give each child a fair share of attention. I was also busy working with a family foundation on math and science education reform. When the older kids started leaving for college, I decided it was time to return to an old love, writing.

What was your inspiration for Lexicon?

As a child, I loved books that took their characters to a magical land. I also wanted to write something my son Damian would enjoy. Since he loves word games and logic puzzles, I thought a new world that brought word and number concepts to life in a funny way would be something we could enjoy together. As I thought about the project, I decided to set myself the challenge of giving math equal weight with language in this novel. I started the story off in a lighthearted way, but soon it carried me into more serious territory.

Are your characters based on any kids you happen to know? Tell us about Daphne, Ivan, Adelaide, and, especially, Emily (she's the one in the middle on the cover).

Daphne and Ivan both have some of me and some of my children in them. Daphne is impetuous and affectionate like my own daughters when they were young. She loves language, but unlike my daughters she doesn't feel comfortable or competent around math. Ivan is steady and responsible, comfortable with numbers but less so with words and especially writing.

Aunt Adelaide is a lot like my mother, strait-laced and upright, with high standards, a belief in imagination, and a deep mistrust of technology. Emily the talking thesaurus is inspired by the beautiful, gentle alpacas that used to live in the farm across the street.

Give us your pitch for Lexicon. Why should parents be pounding on your door demanding copies?

Deprived of their usual electronic amusements, thirteen-year-old cousins Daphne and Ivan travel to a land where words and numbers jumble and misbehave. The cousins have to use all their wit and imagination to straighten out villages, find clues, and track down the missing children of Lexicon. The book mixes math, language, and adventure in a way that makes it enjoyable for kids and parents alike. It's a great book for bright and curious children 9-12, and families can enjoy reading it together. Besides, where else can you meet characters like the Mistress of Metaphor, the chauvinistic Noun Man, grammatical bees, and the Mathemysticals of Irrationality?

How about the games and activities that go with the book? How were you inspired to go the extra mile with the extra material? (Note: Go to Penny's website to find the page on games)

I wanted to give kids the chance to play with some of the ideas in the book and take them further. I wanted to keep playing with the ideas myself! Family word games, anagrams, messages to decode, and a book club discussion guide can all be found on the book website. Parents and teachers can also write info@tumblehomepress.com for a downloadable guide to putting on a full scale Lexicon event, with activities matching each of the villages in Lexicon.

What else do you have in the planning stages?

I have three more Lexicon books in various stages of imagining and writing, as well as an adventure story for older kids and ideas about a mystery for younger ones.

What are your hopes for this book?

What I'd really like to accomplish with Lost in Lexicon is to inspire kids to go outside, make things up, read, draw, put on plays, invent contraptions, be open to new friends, and imagine themselves some wonderful adventures.

Thank you, Penny. I do hope folks will take the opportunity to check out your Lost in Lexicon website.