Setara and her genie, Basit, meet many interesting mythological creatures, but only two should be included in the category Monsters. Here’s a bit about the role each monster plays in Setara’s Genie.
Azi (or Azhi) Dahaka
Aži Dahaka is the source of the modern Persian word azhdaha or ezhdeha (Middle Persian Azdahag) meaning "dragon", often used of a dragon depicted upon a banner of war.
Azhi Dahaka was created by Angra Mainu (the son of Angra Mainu and Autak), or the Ultimate Evil, to oppose goodness and truth (Allan, et al., 1999). Literally made of the unclean khrafstra, animals such as snakes, toads, scorpions, frogs and lizards, this dragon embodied corruption.
In the Avesta, the Azhi Dahaka is described as a three-headed, six-eyed, dragon-like monster. He is said to have a thousand senses, and to bleed snakes, scorpions, and other venomous creatures. He also is said to bring or control storms and disease. His wings were said to be so enormous that they would block out the sun.
In the Shahnameh written around 1000 AD, Azhi Dahaka was semi-anthropomorphosized as Zahak or Zohak, though many of the older characteristics were retained in the new version.
Excerpt Featuring Azhi Dahaka
Setara rounded the bend in the tunnel and stopped dead in her tracks. Azizah and Kairav stood at one end of a huge cavern, heaving large stones as fast as they could. At the other end, about forty feet away, the strangest creature she’d ever seen was shooting jets of fire from its mouth. It had great bat-like wings that created a rush of wind each time the dragon stroked downward. It possessed four legs but had reared up and clawed at the air with the front set. Fangs at least six inches long lined the animal’s jaws. It seemed reptilian with its elongated head and scaly sides. However, it was huge by reptile standards, being more than twenty feet long and barely fit in the end of the cavern. Its scales rippled with colors—green, violet, orange, blue.
Basit flew around the cavern, attempting to outflank the creature. He began hurling balls of light from his fingertips. They didn’t appear to do anything other than annoy the beast, but the interruption did distract it from breathing fire at Azizah and Kairav. When it turned its head to shoot fire toward Basit, Azizah ran forward and threw another huge rock. It struck the beast’s head, knocking it against the wall.
It turned one last time and let out a loud roar that shook small stones off the walls. Then, it shrank rapidly to no more than ten feet long. With a single bound, it leaped into the tunnel on the far side of the cavern and was gone in a flash of purple and green.
Setara ran to Azizah, who dropped the stone she was just about to throw. Kairav and Basit joined them. Sheik ran in circles around the group, barking for all he was worth.
“Shush, Sheik. We can’t hear ourselves think.” Setara chastised the agitated dog. Sheik dropped to his belly panting from the excitement.
“What was that thing?” Setara looked at the grim faces of her friends.
“Azhi Dahaka,” Basit answered.
* * *
TALES OF ABU NUWAS 1 - SETARA'S GENIE A girl, a genie, a few demons. Would could go wrong?
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Abu Nuwas sits in the bazaar telling stories to the passersby he can tempt to pay. He relates the adventures of the bored daughter of a rich merchant, Setara, and her genie, Basit, as they encounter the creatures of legend and folklore: a lonely cave demon seeking a home; a flying, fire-breathing horse who has lost his mate; a dragon searching for his family; an evil genie hunting for the man who bottled him; and a merboy prince cast out of his undersea kingdom.
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