Wednesday, October 16, 2013

Witches of Galdorheim - Mordita

The Witches of Galdorheim ebooks: Buy One, Get One Free at MuseItUp Publishing. Enter code MARVADASEF at checkout. Send me a copy of your receipt and get another ebook free.

Mordita the Sorceress


In Bad Spelling, Kat wants to leave Galdorheim Island to find her father's Siberian family. With no magic of her own, she needs help...lots of help. Yes, her best bud/bro Rune is always up for adventure, but she has to find a powerful witch to help her out.

She figures it can't hurt to ask Mordita. What's the worst that can happen? Well, maybe electrocution from a nasty door knocker or something crawling up her back.

Still, Kat is not deterred. She goes to the creepy, slimy, unlit shack where the Sorceress (the old lady prefers that over Witch) Mordita resides.

Mordita knows all about Kat's slight, ahem, magic deficit disorder (MDD) and is happy to pull a fast one on Thordis. The two don't get along much.

While Mordita has tons of magic, she prefers to maintain her old hag appearance just to keep the Galdorheim witches from stopping by to visit. Mordita is alone, and she likes to keep it that way. She's not quite alone if you want to count a fat orange tiger cat named Kudzu.

Mordita is a mystery. Why did she come to Galdorheim if she doesn't want to consort with the witches and warlocks? Maybe that mystery will be solved, but not in Bad Spelling. In the second book of the series, Midnight Oil, we discover Mordita's true identity--Ilmatar the air elemental spirit. Mordita takes the form of a giant white roc when she has to battle her jealous sister, Ajatar the forest elemental spirit.

Excerpt from Midnight Oil

Ilmatar spun, danced, and dived. It was too many years since she had taken her true form. She was the wind, the hurricane, the tornado. Air she was, air she would be. She sighed, and a tree bent with her breath.


She rose with the heat, dropped low and sped across open fields when clouds blocked the sun’s rays. Yet, neither heat nor cold drove her. She flowed over or around as she pleased. When she was in the mood, she flattened everything in her path.


She laughed, and earth-bound creatures cringed at the booming thunder. She smiled, and a gentle breeze danced over hills and valleys. She reveled in her freedom and then grew angry when she thought how Ajatar stole this from her. She’d almost forgotten the power and glory that was Ilmatar.


Now, she’d get payback. Ajatar, she vowed, would regret this day for the rest of her days if Ilmatar the air spirit had any say.


But enough reveling for now. She had a job to do. Gathering free air to her as she flew, she coalesced into a cutting shaft, sharp and deadly as any arrow, and one thousand times as large. She swooped up, down, and sideways, leaving a vortex of spinning air in her wake.


Increasing her speed and the velocity of spin, she smashed through the tops of trees and touched down, a whirling cyclone in the center of Ajatar’s glade. Moss and branches whirled through the forest clearing and trees bent away from her, howling, cracking and snapping, with the thunder of rustling leaves.


Ajatar had heard her coming; she could hardly miss Ilmatar’s roar. Ajatar grew taller, rising above the treetops, spreading her vast scaled wings. Her mouth gaped and fire roared out. With a single downward thrust of her wings, she soared upward. Ilmatar’s tornado followed close behind.



Monday, October 14, 2013

Real Life Monsters - Columbus

Don't say Happy Columbus Day until you learn the real story behind this despicable excuse for a human being. Here's an excellent article describing the atrocities he committed in his lust for gold and treasure. I'll wait while you go read it.

As suggested by the author of the article, let's celebrate Bartolemè Day instead. A contemporary of Columbus, Bartolemè de Las Casas started his sojourn in the new world with a plantation worked by slaves, but somehow or other his conscience caught up with him and he spent the rest of his life working for the freedom of the people he had formerly enslaved.

Happy Bartolemè Day!
Happy Canadian Thanksgiving!


Saturday, October 12, 2013

Witches of Galdorheim - Ardyth

The Witches of Galdorheim ebooks: Buy One, Get One Free at MuseItUp Publishing. Enter code MARVADASEF at checkout. Send me a copy of your receipt and get another ebook free.

Ardyth the Mom Witch

In Bad Spelling, Ardyth and Thordis are Kat's and Rune's only relatives on Galdorheim Island. Ardyth is their mother, and Thordis their aunt.

The sister witches are the most powerful on Galdorheim. Both are tall, Nordic blonds, but they couldn't be more unalike in personality. I'll talk more about Thordis in another post.

Ardyth acts a bit silly sometimes. She was a girly-girl in her younger days, a flirt, and aggressive in her pursuit of male companions. Kat's father was a wandering Siberian hunter named Boris who had the bad (or was it good?) luck to be marooned on the icy shores of Galdorheim. Ardyth immediately liked his looks, and proceeded to save him from the elements outside of the protective bubble over the witches' village. The pair hand-fasted and Ardyth was soon pregnant with Katrina. Before Kat was born, however, Boris was buried in the collapse of an ice cave in the glacier that covers most of Galdorheim.

After that misfortune, Ardyth went off in search of another male parental unit. She found a likely warlock in the Carpathian Mountains who courted her and won her heart. Just as they were settling into a lovely relationship, Ardyth found that Drakos was not only a warlock, but had been turned vampire. She escaped with her life, and that of her son, Rune. Poor Rune must learn to deal with his vampire side while learning the warlock trade. And you thought you had a weird childhood!

I wanted a beautiful blonde to portray Ardyth and think she might look a bit like Candace Bergen. That's why the actress you most likely know from the Murphy Brown series was my model. Another reason for the choice is that Murphy had a child without bothering to marry the father. This made for the somewhat dense attack by Dan Quayle, then running as the VP with George H.W. Bush. Even back then, conservative family values went askew. Attacking a fictional TV character? Wow. Just wow.

Excerpt from Bad Spelling

Ardyth rummaged through a box on the floor and extracted a large chunk of Morganite beryl. “Ah, here it is. I haven’t used this in years.” She placed the pink, six-sided crystal on the table. She opened a crate standing near the worktable and rummaged through it. “Did you know the Druids used beryls for scrying? Morgan Le Fay learned how to use them from Merlin. He was a Druid, you know.” She pulled a white cloth from the crate and laid it flat on the bench, setting the beryl precisely in the center.

Ardyth lit two candles and placed one at each end of the table. “You don’t want the candles so close the flame reflects off the crystal.” She explained each step to her daughter, who hadn’t participated in a scrying before. Ardyth held her hands, palms facing inward, on each side of the crystal, close yet not touching. “There. Now, I can take a peek and see what reveals itself. Sometimes it’s stubborn and doesn’t want to cooperate.” Ardyth leaned closer and peered into the beryl. “The idea is to look into the center of the crystal, not the surface.”

Kat whispered, not wanting to distract from the rite, but eager to learn. “It’s so rough, how can you see—?”

Shush,” Ardyth hissed, her eyes rolled back under her lids, revealing only the whites. It made Kat queasy when she tried to do the same.

O Crystal, show me what I seek.”

Kat held her breath. Would she be able to see the vision, too?

Ahem, Crystal, let’s get a move on. I haven’t got all day.”

Kat smothered a giggle.

Ah. There it is. Uh huh. Yes. Okay, a bit south now. Further east. There! Stop.”

Are you giving it directions, Mom?”

Of course. The witch directs the crystal; it does not lead the witch.”

Um, okay.”

After several minutes, Ardyth turned her gaze away from the crystal and looked at her daughter. “I didn’t see anything specific, except some people who looked like your father. I got a vibe that they’re family. It seems they live in the northern part of Siberia. Sort of east of Finland, but…wait, I’ll show you.” Ardyth murmured an incantation; then sketched in the air. As she moved her finger, a trail of light stayed suspended in the air, forming an outline.

Oh, I see. That’s Russia, right?”

"Why yes. We can almost see it from the front porch." Ardyth sketched some more lines, and the map filled in. The border of Finland appeared in the west, and a wavering line across the rest of the map sketched a vague outline of Siberia.


Kat frowned at the vast shape on the map. “That’s a pretty big area, Mom.”


Wait. I’m not finished.” Ardyth drew some more lines. “We’re only interested in this part; that’s the West Siberian Plain.” Ardyth sketched an inlet at the top of the map. “Here’s a fjord, coming in from the Kara Sea.”

Fjord? I thought they were only in Norway.”

Not necessarily.” Ardyth pointed at Kat’s temple, the dictionary definition and a picture appeared in her mind: a long, narrow inlet with steep sides flowing into the sea; formed from glacier melt.

Your father,” Ardyth said, pointing back to the floating map, “came from around there.”

Kat stared at the map and frowned, trying to recall her geography lessons.


Ardyth’s brow furrowed. “I also saw the word Sami. I’m not sure if it’s a name of a person or a place. I couldn’t find it on the map.” Kat frowned, and Ardyth touched her arm. “I know. It’s not much to go on. I’m sorry, but I can try again another time. Maybe when there’s less interference.” She glanced up at the roof of the cavern. “I think we’re having sunspots now.”

Yes, we’ve got great polar aurorae this week.”

Ardyth removed everything from the table and stored it away. She returned to the stairwell and began the long ascent. Kat followed her silently, but her mind whirled with possibilities. Now she knew the general area her father came from, perhaps she could find his family.



Thursday, October 10, 2013

The Witches of Galdorheim - Thordis

The Witches of Galdorheim ebooks: Buy One, Get One Free at MuseItUp Publishing. Enter code MARVADASEF at checkout. Send me a copy of your receipt and get another ebook free.

Aunt Thordis - Galdorheim's Head Witch

Katrina's aunt, Thordis, is both harsh on her niece for her failings as a witch, and her biggest booster -- but never to Kat's face.

Thordis is the most powerful witch on Galdorheim, and the administrator for the practical day to day operations of an island that runs on magic. The witch population combine a share of their personal magic for the common good. Maintenance of the protective shield around the village, lighting, food production all make use of a touch of magic from every resident.

When Kat and Rune run off to find Kat's Siberian family, Thordis takes charge of what the witches will do. She has to make an alliance with a very unfriendly witch, Mordita. Possibly, Thordis isn't the most powerful witch on the island after all.

Thordis is both regal and officious. She demands respect and brooks no nonsense. While the governance of the island falls on a council of witches, just about anything Thordis says is what gets done.

I picture Aunt Thordis as Dame Judi Dench the head of M6 in the James Bond films. Thordis is a bit younger, and her hair long but always done in an elaborate style. In that way, I'm reminded of Endora in the Bewitched series, except with blond hair, not red.

Excerpt from Bad Spelling

Hands on her hips, Kat’s Aunt Thordis stood in the glacier cave regarding the icebound figure of Boris, the wandering Siberian. She tsked and shook her head.


“You poor, dumb—” She stopped, thinking better of it. Speaking ill to the dead was rarely a good idea. You never knew if they’d come back to get even.

“Boris,” she said, trying a different tack, “we need to talk. Despite the fact you couldn’t navigate your way around a bathtub and were so foolish you tried to dig out an ice cave, my sister did fancy you, and you’re still my niece’s father.”

She held her hand up with the palm facing Boris. Thordis frowned. This might be harder than she thought. Even though Thordis was the strongest witch in Galdorheim, she felt a counter spell pushing at her, like a wall she couldn’t see but only sense. Something around Boris repelled magic.

Thordis squared her shoulders and put real effort into her second sight. Yes, she felt a slight tingle. As she suspected, the icy grip of the glacier suspended the man between life and death. If the witches thawed him out, he’d be d-e-a-d, dead. As it was, he had frozen solid in the instant before he died—the process of death incomplete.

Ah, you’re still alive. Good.” If Boris were truly dead, she’d not be able to have a conversation with him. No matter what the circumstances, she wouldn’t delve into the black arts. Necromancy—raising the dead—was near the top of the black list.

Thordis removed Ferro, her ferret familiar, from the top of her carryall and set him aside. He chittered at her then hunched down on the ice shivering. She opened the bag and rummaged through its contents. She drew out a little silver bell, a black candle, and a copy of the Magical Book of Runic Spelling.
 
The fifteenth century Church, Thordis chuckled at the thought, believed they originated the rite of bell, book, and candle. Equally humorous, they thought the items were for an excommunication ceremony. Little did they know the monk who created the ritual was one of her own—a warlock gone deep undercover to keep a close eye on the Church. The very fact it took twelve priests and a bishop to perform the rite didn’t ring any bells with those silly men. Obviously, thirteen people gathered to perform magic made a coven. The long-dead monk probably got a good laugh at that.
 
Never mind what the Church thought, the true purpose of the ceremony was to communicate with, not excommunicate, the dead. Although Boris was pre-dead, it would serve the same purpose. At least Thordis hoped so. Boris knew things Thordis wanted to know, and she was determined to pry them from his icy-cold brain.
 
Thordis lit the candle, rang the bell, and prepared herself to chant the spell to wake Boris. She’d never talked to him when he was alive, since he was a mundane, and any non-magical person was simply not worth her time. Now, she had to find out a few things. Specifically, why was her niece so powerful, yet so incompetent as a witch? If her spells just fizzled, she could believe the girl just wasn’t trying. Instead, they failed spectacularly, and often messily, like her recent attempt to transform the rabbit. Perhaps she could get some answers out of Boris, even though she doubted he was intelligent enough to even realize he had them.

When she felt her magic to be at its peak, Thordis opened the book to the chapter titled Speaking to the Dead. The incantation woke the dead, so waking Boris should be a piece of cake. It also provided translation services. After all, why try to speak to the dead if they can’t understand what you’re saying?

Rune for spell
"Þat kann ec iþ tolpta,
ef ec se a tre vppi
vafa virgilná:
sva ec rist oc i rvnom fác,
at sa gengr gvmi
oc melir viþ mic."

But nothing happened. She slowed down and spoke the spell with precision, putting as much magical force as she could into it. Finally, she felt the spell break through the barrier.

“Boris, do you hear me?”

“Yes.”

“Good. Your daughter is having…trouble becoming a proper witch. Of course, I believe it’s your fault; well, maybe fault is too strong a word. I suspect her poor performance has to do with having a mundane father, but now I feel…something more.”


Monday, October 07, 2013

Sweetening the Deal

If you take advantage of the Buy One-Get One free deal at MuseItUp Publishing's bookstore, send me a copy of your receipt for purchase of two Witches of Galdorheim books, and I 'll give you another ebook free. If you take a peek at the book covers up top or in the side-columns of this blog, you'll see I have plenty of books available.

I just sent a copy of "Setara's Genie" to a BOGO buyer who already had "Bad Spelling" (book 1), and bought "Midnight Oil" and "Scotch Broom" using the BOGO code MARVADASEF at checkout.

I reward those who are kind to me. So send me your receipts, and tell me what extra book you want (be sure to include the format). My email is mgdasef (at) gmail (dot) com

Other books available for this special BOGO+1 deal are:

First Duty or Ultimate Duty: Science Fiction with a kick-ass heroine. FD is a shorter version for the YA audience and UD is an enhanced edition (with, ahem, sexy sex scenes).

Tales of a Texas Boy: Like down home humor in a series of related short stories narrated by Eddie, a boy living in West Texas in the 1930's. The fun part? Eddie is my father and these are his almost-true tall tales.

Eagle Quest: Four teens visit a wildlife preserve when one boy, a Native American, wants to get an eagle feather in his Vision Quest. Encounters with a bear, a crotchety park ranger, and a pair of eagle poachers make the quest a bit more exciting than they thought.

Setara's Genie: What's a girl do with a genie who wants her to figure out how to solve her own problems?

Faizah's Destiny: A young girl is called on by the gods to fight the forces of evil. Can she save the world from Armageddon?

Missing, Assumed Dead: When Kameron McBride receives notice she’s the last living relative of a missing man she’s never even heard of, the last thing she wants to do is head to some half-baked Oregon town to settle his affairs. She doesn't realize that her search for answers can stir a hornet's nest in a small town with secrets.

Mixed Bag II: Supersized: A collection of my published short stories. A little something for everyone. SciFi, Fantasy, Horror, Romance, and even a few drabbles. You could have the shorter "Mixed Bag," but why would you want to? All the stories in it are included in Mixed Bag II.




Wednesday, October 02, 2013

BOGO!!! Buy One, Get One Free


Click this link for details:
https://museituppublishing.com/bookstore/index.php/our-authors/53-our-authors/authors-d/249-marva-dasef

My dear publisher is setting up BOGO for lots of books if purchased from the MuseItUp Bookstore. Yay! You can BOGO my Witches of Galdorheim books using code MARVADASEF (easy to remember). Here's the linky. Matter of fact, buy 4 and get 2 free. Okay, there are only three books, but remember you can buy quantities.

Select the books you want, then at the Checkout, enter MARVADASEF in the Code. The lowest price book will amazingly become zero!

Click to buy any of the three books:








This Government is Shutting Down

Obviously, I lied about this, but it was entirely inadvertent. The day this post appeared, my publisher let me know she was putting my books on sale. What could I do except put off my "retirement" for a while?

My self government, that is. I've been working hard (well, kind of hard) setting up fabulous stuff like last month's time travel and alternate history month. I hope all the authors got some good from their appearances here. I want to thank all of them for sending me the post material with a minimal amount of butt-kicking on my part.

I'd especially like to thank Richard H. Fay for providing a ton of great art pieces illustrating the various time periods represented in the authors' work. If you've been perusing this blog through an RSS feed or on-line service, you will have missed seeing the left-hand column filled with Richard's iconic work. Please click to the top of the blog so you can browse the left column.

All this leads to me taking a break from blogging for a few days or weeks. I'm worn out. I need a vacation from helping other authors present their works, and from me coming up with posts which I hoped to entertain and pique interest in my work.

I will be posting on Lorrie Struiff's blog on October 22nd. It'll be something on my Witches of Galdorheim books because Halloween is for Witches, right?

That's it, then. If I'm moved to post something, I will, but I'm not going to run a big show presenting many authors as I have in the past. Herding cats is hard work.

So, I'll see ya when I see ya. Bye!



Tuesday, October 01, 2013

Coming This Month!


Well, all these great posts would be in your future if you had a time machine, scrying mirror, a wormhole, a stone circle, or some other means to skip back to SEPTEMBER 1st and start all over again.

Here's the magical part of this: You CAN skip back to September 1st and read all the great posts on time travel and alternate history which appeared on this blog. All you have to do is click the link following this paragraph and those posts will magically appear before your very eyes! Isn't time travel great? Hang on! Time travel can be a bumpy ride.














Sunday, September 29, 2013

Penny Ehrenkranz - Time Travels Via Scrying Mirror

Penny Ehrenkranz discusses scrying. I've read her short book, Mirror, Mirror, and recommend it to romance and historical fans. Now, here's Penny:

I wanted to talk today about the art of scrying. In Mirror, Mirror, a wise woman uses her special scrying mirror to local Lindsey Baker in the twenty-first century. Lindsey looks exactly like Prudence, a young girl who is in love with Master Graham. Unfortunately, Graham cannot marry Prudence because she is the baker’s daughter. Graham’s father insists he has to marry a young woman with more influence and money and thus has arranged a marriage for him with the burgher’s daughter.

Lindsey purchases a mirror which the shopkeeper jokingly tells her is a scrying mirror. Through this mirror, Lindsey is transported back to the fifteen century where she is given the task of convincing Graham that he must marry Prudence.

Scrying is the ancient art of divination achieved by a person of talent focusing on an object with a shiny surface until visions appear.

The term scrying comes from the English word “descry.” This is defined as “to see,” “to make out dimly” or “to reveal.” Scryers were sought by people who wanted to know about their future, or needed answers to questions, solutions to problems, or help in finding lost items or people. During the Middle Ages when scrying was popular, most scryers were wise women or wise men who were sometimes referred to as witches. These people were naturally gifted with second sight.

We usually think of scryers using crystal balls, but crystal balls were expensive, and not many scyers could afford them. Many of the early scryers used ponds or lakes on moonlit nights. They also used mirrors, polished stones or metal, or bowls of water.

Mirrors which are used are generally painted black on the concave side. Witches may make the magic mirrors themselves, painting and decorating them during the waxing moon and then consecrating them in traditional rituals used for other witches tools.

Traditionally, a witch uses a magic circle to work her scrying. The best results are obtained at night. The witch will concentrate upon her chosen tool and will be rewarded with visions either on the surface of the tool or by receiving mental images. To be able to scry, the witch needs to turn off all distractions and enter an altered state of consciousness. Some ancient grimoires indicate a great deal of preparation was necessary for the witch to perform a scrying. Some of the steps included fasting, prayers, and summoning various spirits. They would definitely have to do a psychic cleansing of both themselves and the area where they would be scrying.

First the person scrying will quiet her mind, relax and concentrate on the reflective surface. Keeping her mind blank, the witch will look within the glass, ignoring reflections or light on the surface. Sinking into the glass, the witch forms a question in her mind. The glass will appear to cloud over, become smoky, and a dark patch appears. At this point, pictures, signs or other symbols that the witch must interpret will appear in the glass.

Prudence approached the wise woman in Mirror, Mirror to learn what she could do to make Graham go against his father’s wishes. When Lindsey is brought through time, Prudence disappears. Mirror, Mirror doesn’t follow Prudence to see where she goes, but I’ll let you know that her spirit inhabits Lindsey’s body in the twenty-first century while Lindsey’s spirit is trapped in Prudence’s.

Please join me in this journey through time to see what happens to Lindsey in Mirror, Mirror.



Mirror, Mirror
by Penny Ehrenkranz
Lindsay Baker’s purchase of an antique mirror sends her back in time to salvage a love torn apart by class restrictions.

Lindsay Baker is intrigued by everything about the middle ages, but when she purchases an antique mirror and a costume to attend a Renaissance Faire, she suddenly finds herself transported back in time. There she finds she’s been called by a witch to right a terrible wrong.

Graham loves Prudence, but he can’t marry her because he’s landed gentry, and she is only the baker’s daughter. Before Lindsay can return to her own time, she must convince Graham to marry against his father’s wishes. Unfortunately, she also finds herself falling for the handsome gentleman.

Can she find her way back to her own time, or will she be stuck in a time when women had no rights?


Mirror, Mirror is published by MuseItUp Publishing. The bookstore buy link is: http://museituppublishing.com/bookstore/index.php/now-available-in-ebook/mirror-mirror-detail


Friday, September 27, 2013

Pippa Jay - Time Traveling in Circles

Time Traveling in Circles
by Pippa Jay


Once upon a time I believed in fairies and elves. Stone circles were a place of magic and power that could transport you to another dimension. I devoured books by fantasy authors like Stephen Lawhead where his characters travelled to magical kingdoms, or TV series like Children of the Stones and Moonstallion. I dreamt of doing the same.

Then one Christmas a film changed everything. I saw Star Wars: A New Hope. No magic, but the Jedi had amazing telekinetic and telepathic powers, and lightsabres instead of swords. I was hooked!

But the circle power thing - the idea that you could cross time and space through one - stayed with me. So when I began my debut novel Keir, I knew how my characters were going to travel round, using an odd blend of psychic powers and a technological gateway...in the shape of a circle. My heroine Quin can open a pathway through time and space with a wave of her hand from that circle, using the vast psionic power source that lies beneath it. She hops around the universe using these temporal gateways a bit like Doctor Who in his TARDIS, or the Stargate teams. But her control is somewhat erratic. Arriving at an exact point in time and space requires focus - a very definite vision of when and where she needs to be. Sometimes it may not take her to where she intended, but sometimes it takes her to where and when it really matters. In this excerpt, she’s taking Keir back through a gateway, and showing him some of the complexities involved in their creation.

Excerpt from Keir:

Quin stretched out a hand to the wall and opened her fist, palm outward. The vast psychic force she was using to create and open the gateway echoed through him. He felt a surge as though caught in a sudden tempest as she twisted the dimensions in order to forge a pathway through time and space. The hand gesture seemed so simple, yet it was only a pale symbolism of the powers she manipulated. Energy poured through her from an unknown source and, for a moment, he thought he glimpsed a spark of bright-blue flame in her eyes, before dismissing it as illusion.

She turned to smile at him, aware of his presence in her thoughts. “Do you feel that?”

He nodded, sharing the trace of euphoria. Her smile broadened and she opened her mind further, letting him feel the gateway through her, like gentle flames on his skin. He shivered as the sense of pressure built. Strands of fire shot across the surface of the wall in front of them and the gateway unlocked, easing the lines of tension that had bound him.

***
In Gethyon, my young hero starts off with the same problem of focus. He uses his abilities - powers he didn't even know he had - only when scared or angry. At one point in the story it takes him twenty years back in the past on another world where he meets a girl...only to be returned to his own time with the bitter knowledge she’d now be in her forties and possibly married. Unlike Quin, he doesn’t need the circle of power to travel, being half human and half something else – a human possessed by a powerful psychic. But it still requires the focus. And he soon learns the danger of flitting through time and space when a bounty hunter called Jinx with the same abilities is on his tail!

To find out more, you can check out both my books at Amazon, Barnes and Noble, and most online retailers.

Excerpt from Gethyon:

Abandoned by his mother after his father’s death, Gethyon Rees feels at odds with his world and longs to travel the stars. But discovering he has the power to do so leaves him scarred for life. Worse, it alerts the Siah-dhu—a dark entity that seeks his kind for their special abilities—to his existence, and sets a bounty hunter on his trail.

When those same alien powers lead Gethyon to commit a terrible act, they also aid his escape. Marooned on the sea-world of Ulto Marinos, Gethyon and his twin sister must work off their debt to the Seagrafter captain who rescued them while Gethyon puzzles over their transportation. How has he done this? And what more is he capable of?

Before he can learn any answers, the Wardens arrive to arrest him for his crime. Can his powers save him now? And where will he end up next?

Available from:

Keir - a scifi romance novel.
All digital formats and the print format are available from:

A 2012 Readers Favorite Award Finalist, a 2013 Aspen Gold (RWA) finalist, and 2012 SFR Galaxy Award Winner.
Outcast. Cursed. Dying. Is Keir beyond redemption?


For Keirlan de Corizi--the legendary ‘Blue Demon’ of Adalucien--death seems the only escape from a world where his discolored skin marks him as an oddity and condemns him to life as a pariah. But salvation comes in an unexpected guise: Tarquin Secker, a young woman who can travel the stars with a wave of her hand.
But Quin has secrets of her own. She’s spent eternity searching through space and time with a strange band of companions at her back. Defying her friends’ counsel, Quin risks her apparent immortality to save Keir. She offers him sanctuary and a new life on her home world, Lyagnius. 
When Keir mistakenly unleashes his dormant alien powers and earns instant exile from Quin’s home world, will she risk everything to stand by him again?

About Pippa Jay:

A stay-at-home mum of three who spent twelve years working as an Analytical Chemist in a Metals and Minerals laboratory, Pippa Jay bases her stories on a lifetime addiction to science-fiction books and films. Somewhere along the line a touch of romance crept into her work and refused to leave. In between torturing her plethora of characters, she spends the odd free moments trying to learn guitar, indulging in freestyle street dance and drinking high-caffeine coffee. Although happily settled in historical Colchester in the UK with her husband of 20 years, she continues to roam the rest of the Universe in her head.

Pippa Jay is a dedicated member of the SFR Brigade, a community of science fiction romance authors and publishing professionals committed to writing and promoting the very best in the genre.




Wednesday, September 25, 2013

Steampunk Time Travel AND Alternate History


Timepiece is a steampunk time travel adventure about a girl, a pocket watch, Frankenstein's monster, the Battle of Waterloo, and giant clockwork robots taking over London.

Its sequel Timekeeper picks up where Timepiece left off, bringing to a conclusion the story of Elizabeth and William (though not of Maxwell – there will almost certainly be a third book at some point).

They are available from:

Timepiece was born when a friend of mine told me about a dream she’d had, in which a package arrived in the mail for her then-infant son. Inside the package addressed to him was a package addressed to me (how odd, she thought) and inside that was a velvet bag containing a pocket watch. Opening the pocket watch, my friend discovered that the period casing contained a futuristic-looking screen cycling through images of different historical times and places. “I think I had your dream, Heather.”

I tried to write a story about her son and the pocket watch and me, including a reason for the nested packages, but I couldn’t get it to gel. I sat staring at it and wondering if I could turn it into some other story instead.

A pocket watch seemed to belong to an older era anyway, I thought…so maybe this wanted to be a Victorian time travel story. Maybe steampunk, with huge mechanical monsters stomping down a gaslit street. Stomping after what? What would mechanical Victorian monsters hunt? Something natural run amuck, of course—the Victorians would totally build monstrous scientific artificial things to constrain monstrous natural things.

Okay, so where did the run-amuck natural things come from? And when? It would have to be long enough before the Victorian era—long enough before, say, 1885—for the run-amuck natural things to have become a problem, for the humans to generate a solution, and for the solution to have time enough to become its own problem. So something on the order of seventy or eighty years. What was going on in England seventy or eighty years before 1885?

Five seconds later, I was scrambling to look up the dates of the Battles of Trafalgar and Waterloo. Five seconds after that, I knew exactly what the story was about.

The more I researched, the more awesome real-world (or established-myth, at least) details I found that fit neatly into place. The Battle of Waterloo was a victory snatched from the jaws of defeat—“the nearest run thing you ever saw in your life,” in the words of Wellington himself—a day that could have very easily gone very differently. Before that stretched the years of the Napoleonic Wars, a time of very real danger that might well have prompted the beleaguered British to take more desperate measures to defend themselves than they actually stooped to. And in Mary Shelley’s novel, Viktor Frankenstein does in fact set up a laboratory in the Orkneys in about 1790. With those anchor points, the rest of my alternate universe slipped into place with the neatness of falling dominos. At that point it became obvious to me who the protagonists had to be: youngsters from 1815 who would endorse any action taken to defeat Napoleon…at least until they see the consequences.


Excerpt:

For a moment, Elizabeth thought she was in a thunderstorm, though no rain fell. Lightning lit up the sky in a flash of blue-white, then was gone. It was followed by a crash of thunder, deafening, just overhead. A sudden cold wind sprang up and rushed over her, tugging her breath along with it.

William—” she gasped.

Here—” The wind tore the word away from her ears, as it had torn the breath from her throat. But he was right beside her, a vague source of warmth, and then a definite one as he pulled her closer. “I’m right here.”

But where was “here?” Somehow, impossibly, they were no longer in the orchard. The lightning flash had shown her not trees, but high brick walls. The wind carried with it not leaves, but sheets of paper, tumbling against her skirt and plastering themselves there.

There was no second flash of lightning, but there was a second boom of thunder. It shook the ground under Elizabeth’s feet.

And it shook the ground again.

She couldn’t see, no matter how hard she tried, but she knew that there was something enormous coming toward her. It took another stomping, earsplitting step. For the first time in her life, Elizabeth was too frightened to move. Beside her, William drew a breath to say what she knew would be “Run!” and tensed to drag her with him—

Something grabbed her arm and tore her from William’s grasp.

Her shoes scrabbled for purchase, but found none on the slick surface beneath her, and she went down, hard, onto bruising cobblestone. She couldn’t catch her breath or find her footing. She couldn’t do anything except fumble in the slippery muck. There was someone above her, looming over her—someone she could sense but could not see. Farther away, William called her name in a tone of desperation, while the ground all around them shook, and shook again, as something immense passed them by. The jolts grew fainter and less frequent as the thing, whatever it was, moved away.

A light flared, dazzling in the darkness.

Get away from her!” William shouted, and flung himself forward. The flame went out. “Unhand her, sir, at once—”

I don’t want to hurt you!” a second voice snapped, but William did not wait for explanations. There was a brief scuffle that Elizabeth could feel and hear but could not see. She had just time enough to think again of gathering herself and struggling upright, and then the fracas before her ended in a “oof” of pain—from William, she thought with a jolt of sickness. The flame flared alight again, a blinding glare that set Elizabeth’s eyes tearing before it settled into a larger, duller gleam. A lantern.

I’m not trying to hurt her!” the voice behind the light repeated. It was an old man’s voice—it had the crotchety, creaking sound of an exasperated old man. “I’m trying to save you both, you young fool! What on earth possessed to go wandering about after curfew? And what the devil were you doing, standing in the middle of the street?” The voice and the lantern moved closer to Elizabeth, and the owner of the lantern crouched down beside her. “You could both have been killed!” he continued. “Don’t you know enough to get out of their—” The lantern shone full on her face then, and the words broke off.

. . . way,” he finished after a moment. “Well. Well, I imagine . . . I imagine you don’t, in that case. I . . . presume this is your first foray.”

What?” was all Elizabeth could manage.

I have one too,” the man said. He transferred the lantern to his left hand, and withdrew his right into the darkness beyond the spill of light. He motioned in a way Elizabeth thought was a fumble at his waistcoat—and then the right hand reappeared, holding for her inspection an overly large golden pocket watch. Lantern light gleamed softly in the crevices of etching and scratches.

From the darkness behind the old man, something screamed.

Elizabeth jerked and kicked and somehow got enough purchase against mud and cobblestones to lurch upright. Her outflung arm struck something warm and solid, and William seized hold of her and pulled her the rest of the way up. The swinging circle of lantern-light told her the old man was on his feet now too. He slammed down the lantern’s shutter, dropping inky blackness over them all, and then his hand met her shoulder with almost the same force.

The brick wall bruised her back and knocked the breath from her lungs for a second time, and between that and his hand over her mouth, she could not possibly scream. “Hush,” he commanded, his lips close to her ear. “Both of you.” Still pressing Elizabeth to the wall with his body, he took his hand off her mouth long enough to reach out and pull William to huddle with them. “It will come back this way, and it mustn’t find us.”

Bio: Heather Albano is a writer of speculative fiction, historical fiction, and interactive fiction (and works which combine one or more of the above). In addition to Timepiece and Timekeeper, her published works include short fiction appearing in Electric Velocipede, Aoife’s Kiss, the More Scary Kisses anthology from Ticonderoga Publications, and others. Her game design work includes five titles released by Choice of Games and one by Reactive Studios. Find out more at www.heatheralbano.com.

Twitter: @heatheralbano
Google+: +Heather Albano


Monday, September 23, 2013

Penny Estelle's Wickware Time Travel Saga

I am so excited to be invited on Marva's blog today to talk about my series, The Wickware Sagas and … dum da dum dum...Time Travel!

The Wickware Sagas, in a nutshell, is about a 7th/8th grade history teacher, Miss Wickware, and the assignment of an oral report due on the historical subject or event that is drawn from a box.

Somehow...some way, a few of her students have found themselves back in time, up close and personal, meeting his/her drawn subject. The million dollar question is how do these kids go from 21st Century back to the 14th, 17th, or 18th Century? The students are pretty close-mouthed on the subject.

Story on the street points to Miss Wickware, herself. Lights flicker, her eyes flash, electricity runs down her arms, sparking at her finger nails. Nobody sees these strange phenomenons except the chosen student!

Does Miss Wickware possess magical powers? Is she a witch? From another planet? Maybe just a teacher who is passionate about history and has a few tricks up her sleeves. Who knows.... Maybe those students ate something that didn't agree with them and they all had nightmares. Doesn't sound too likely.

As I said before – nobody's talking!

* * * *

I am very thankful to MuseItUp Publishing for taking a chance with The Wickware Sagas. The first three books are out. Billy Cooper's Awesome Nightmare, Book 1 - Ride of a Lifetime, Book 2, and Flash to the Past, Book 3. Bumped Back In Time and Riches to Rags will be out soon and hopefully, by Christmas, all five stories will be combined in print form for Volume One of the Wickware Sagas.

http://museituppublishing.com/bookstore/index.php/our-authors/55-our-authors/authors-e/146-author-19

I also have two other middle grade stories out and three adult stories. More about myself and my stories can be found....





BREAKING NEWS!!!!!!

The fourth book in the series is coming out this Friday. Be sure to check it out.

Miss Wickware is a 7/8th grade history teacher at Langdon Middle School whom, some say, can make unexplainable, weird, magical things happen.  Rumor has it that certain students have actually experienced time travel, finding themselves, nose to nose, with the subject they had drawn from a box during class.  They were expected to do research on said subject and then present an oral report.  There is no proof but there are stories of William Tell, Sybil Ludington, and Molly Pitcher, being a few of the historical heroes that have been involved in this, so-called, time travel.

Sammy Brown, winner of the first junior sailing regatta for kids, ages twelve to fourteen, is about to become a member of the above, elite group.  When she ends up in the nineteenth century, it's her expertise with a sailboat that enables her and one of the most famous poets in American history, to rescue a Doctor being held prisoner, and lands her square in the middle of a famous American battle.

Bumped Back In Time is Book 4 in the Wickware Sagas and is to be released on September 27.  If you preorder, there is a 20% discount.

https://museituppublishing.com/bookstore/index.php/coming-soon/bumped-back-in-time-detail

I would love to offer one of my stories in the Wickware Sagas to somebody that leaves a comment. Your choice of story and format. Thanks so much for stopping!

Saturday, September 21, 2013

Bridges, Wormholes, and Tunnels in Space-Oh My!

TIME TRAVEL VIA SHORT CUT

When I wrote “First Duty” and, subsequently, enhanced the story into a racier version titled “Ultimate Duty,” I had to find a way for my characters to move around the galaxy without spending a few thousand years in transit.

I considered the Star Trek Warp Drive, but I felt I needed something a bit less familiar. In researching various wormhole theories, I found that Professor Albert Einstein came to my rescue with math I’d never hope to understand. However, I trusted Albert to not lead me astray.

A bit of background techno-talk courtesy of Krioma Net.
“In 1916 Einstein first introduced his general theory of relativity, a theory which to this day remains the standard model for gravitation. Twenty years later, he and his long-time collaborator Nathan Rosen published a paper showing that implicit in the general relativity formalism is a curved-space structure that can join two distant regions of space-time through a tunnel-like curved spatial shortcut...The Einstein-Rosen Bridge is based on generally relativity and work done by Schwarzschild in solving Einstein’s equations; one of the solutions to these equations was the prediction of black holes.”
Got that? Einstein and Rosen did not consider this bridge theory to allow faster than light travel, but can be a short cut across space using a tunnel or bridge on which some type of matter can get from here to there in no time at all.

This isn’t, strictly speaking, time travel, but it does save a heckuva lot of time in transit. I’ll settle for omitting the tedious time it takes to go from star to star by using a convenient short cut shaped like a tunnel or funnel or a warped space (thus the Warp Drive, I suspect).

Scientists, not letting well enough alone, determined there were two types of wormholes: Lorentzian and Euclidian. Forget Euclidian since it’s no fun at all. Lorentzian, however, gives us some possibilities. Again, from the Krioma Net website:

“Lorentzian wormholes are essentially short cuts through space and time but they instantaneously close unless some form of negative energy can hold them open. It is possible to produce small amounts of negative energy in the laboratory by a principle known as the Casimir effect. However this energy would not be enough to keep open a wormhole.
A by product of Lorentzian wormholes would be that objects passing through them would not only be moved spatially but also temporally (assuming parallel universes exist).
Lorentzian wormholes come in at least two varieties:
  1. Inter-universe wormholes, wormholes that connect ‘our’ universe with ‘another’ universe.
  2. Intra-universe wormholes, wormholes that connect two distant regions of our universe with each other.”
This second type is handier for science fiction writers. We’re allowed to stay within our own universe, but able to hop directly to other regions.

My assumption is that you can’t just make an intra-universe wormhole, but you can take advantage of those that already exist. Here I’ll remind you of “Farscape,” the TV series. The main character, John the Astronaut, is accidentally tossed through a wormhole, ending up on the bio-ship, Maia. Well, if you don’t know the series, then get to Netflix or Amazon and find it. Well worth your time to watch.

If we make the leap that the wormholes do exist and you just have to find them, then manage some way to keep them open while your ship travels through, you’ve got a good method of getting to point B from point A. However, wormholes don’t conveniently take you where you want to go. You might have to jump from one to another for the journey. Thus, some amount of ship time is spent going from one bridge to another until it gets where it wants to go.

This is what makes space opera possible: conjectures of a high-level mathematical model without any practical evidence. Just add a few centuries, and I’m sure somebody will figure out how to turn the theoretical into the practical. After all, that’s what happened with impossible flight, impossible communication across long distances, impossible everything. It all becomes real within the pages of a science fiction novel.


FIRST DUTY (the YA version of the story) and ULTIMATE DUTY (the adult version released by Eternal Press) have essentially the same plot, but I changed the character names to differentiate them. Apparently, that pissed off at least one reader who actually liked FIRST DUTY and bought ULTIMATE DUTY believing it to be a sequel (despite my note in the description on Amazon indicating they were the same story). Oh, well, can’t please everybody. Too bad, the reader might have liked the sex and enhanced space battles in the second version. I offered to give him a free copy of Ultimate Duty, but I haven't heard back.

You can buy either book in ebook or print format at fine on-line purveyors everywhere. Here are the links to the ebook/print editions of both books on Amazon.



Excerpt (from ULTIMATE DUTY)

Life at the Space Academy ran pretty much as Remy thought it would. Lots of very hard classes in astrophysics, other sciences, history—the usual. Military duty required filing reports whenever anything happened, so she had to take a course in report writing. 

She had excelled in normal school, so some of the classes seemed a boring waste of time. Military classes excited her, however.

Pilot training was just about the most fun she’d ever had. Excursions to satellite installations, working in free fall, and lessons in weaponry all kept her mind and time busy. What thrilled her most were the classes on navigating through Einstein-Rosen Bridge, ERB, jump points.

The ERB got around the rules of relativity, which mathematically disproved faster-than-light travel. The theoretical bridge had become a reality when SemCorp scientists figured out how to exploit the space curve theorized by Einstein in the twentieth century. 

Of course, it was a tightly held patent, so nobody outside the bureaucracy knew exactly how it worked. All most people knew was the jump to ERB required everything loose to be secured, including people. Once traveling across the bridge, one couldn’t tell if the ship was in motion, or even if it moved at all. People still complained about the time it took to travel they never heard about the sub-light travel which colonized the planets in the first place. The cryo-ships began leaving Earth in the twenty-second century, carrying their frozen colonists to their selected worlds. Although the ships traveled at near light speed, it took more than a hundred years to reach the nearest habitable planet. Acceleration, then deceleration when they neared their selected planet made up most of the journey. When the ERB was perfected in the twenty-sixth century, all twenty-three of SemCorp’s member planets swarmed with human inhabitants.